this post was submitted on 18 Nov 2024
74 points (72.6% liked)

Games

32643 readers
1626 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Been playing this game for weeks. I completed it and then started a new game. The game's story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I'd spend the entire thing simply having characters dialogue at me. What's the point of the open world then? Car chases are scripted so that you don't even have to fire a single shot. The enemies will just eventually blow up. 70% of dialogue choices are just for roleplay and don't change a thing or make extremely minor changes. The combat and shootouts are mid.

Act 1 is a chore to get through on replay. There are so many touches they could have added to make it interactive. The Flathead robot mission... why not let us pilot the bot in first-person to do all the tasks, like a stealth minigame? I can think of a few games that let you do something similar. Instead, it is 20 or more steps that are essentially "look at this object and wait."

The best part of the game for me was the middle, where the plot becomes more elaborate, evocative and the relationships with Judy, Panam, Johnny etc develop. But even there the game was navigating me through a seedy open world in order to show me glorified cutscene after cutscene. Then shootouts that were really nothing special.

Witcher 3 was dialogue heavy, nuanced and compelling. It had tedium, but I never felt like the open world was superficial or that the tedium overshadowed the rest of the game. Side tasks like Gwent or contracts were fun and absorbing. The most boring expositional bit was using Witcher sense to explore, but even then at least you were interacting with your surroundings more, not just sitting there being talked at.

Did anyone else feel this way?

you are viewing a single comment's thread
view the rest of the comments
[–] squid_slime@lemm.ee 15 points 4 days ago (4 children)

The two things that pissed me off:

Cars in the distance aren't real. Get a scoped weapon and shoot they don't react, just fade in and out.

No subway system. I was so hyped to life sim cyberpunk, get on a train like in the promotional material but nope.

Essential the set dressing is a mile wide and an inch deep. Unlike other open world games where I can see someone living a life, instead cars are boring no personality behind the ai, same with crowds.

[–] icogniito@lemmy.zip 13 points 4 days ago

They actually added the subway system in an update to the game.

I’d say cp77 still isn’t the game they hyped up over the years, but it is now a fantastic experience in my opinion, especially modded

[–] BreadstickNinja@lemmy.world 8 points 3 days ago (1 children)

You wanted to go down; I wanted to go up. I was so annoyed when I finally realized there's no way up to those amazing skyscraper walkways in the downtown. Those buildings are just blocks with no entrance.

I figured that as you moved up in the world eventually that whole area would become accessible, but it's just decoration.

I didn't hate it. Maybe a 6.5/10 game with some cool moments. But it felt like the corners they cut would have been the coolest parts of the game.

[–] ms_lane@lemmy.world 4 points 3 days ago

Don't get me started on the Megabuildings, locked off content and pesky death barriers to prevent you trying to see what they cut.

[–] FooBarrington@lemmy.world 2 points 3 days ago (2 children)

"Mile wide and inch deep" is a great way to put it.

I'm playing through the game right now, and there's a bunch of small annoyances (like getting stuck on invisible terrain while walking/driving), but I can overlook those. But so many things are lifeless beyond the basic game mechanics.

As an example, I just bought an expensive apartment. I didn't expect a crazy cutscene or anything, but at least the person I bought it from should have shown some kind of reaction, maybe a short dialogue. But no, nothing. I pressed the button, money was subtracted, and I can enter the elevator. The person I bought it from didn't even look up.

Compare that to something like Baldurs Gate 3, where even small unlikely interactions have surprising amounts of interactivity. The game oozes life out of every pore.

It's depressing that this is the final state after so many updates.

[–] fushuan@lemm.ee 3 points 3 days ago

Come on, a corpo slave employee not caring when Mr moneybags buys an expensive apartment is the most cyberpunk reaction ever.

[–] frayedpickles@lemmy.cafe 1 points 3 days ago

Man did I love clicking on 8000 book shelves in baldurs gate

[–] emeralddawn45@discuss.tchncs.de 1 points 3 days ago (1 children)

Lmao the subway complaint is the dumbest thing ive ever read. The subway was added to the game and it was the most boring shit ever, why would you want to have to walk into a train system and watch a non skippable cutscene just to be able to travel somewhere. Talk about a stupid feature that somehow got latched onto by thousands of bitter basement dwellers who will never be satisfied.

[–] squid_slime@lemm.ee 4 points 3 days ago

I don't want a non skippable cut scene. I want to walked on, see other people also using transport, walk between carts.

The background for my desktop was v sitting in a subway cart. promo in the runup to release