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Yakuza creator Nagoshi says the era of game size being most important is coming to an end
(www.videogameschronicle.com)
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Too big of a map ultimately becomes a deal breaker for me because it will inevitably have too much empty space and get too boring and time consuming to play through.
Smaller more refined maps are better than larger maps where the team can't sufficiently justify every single corner and make sure every inch truly is fully designed and makes sense.