this post was submitted on 30 Oct 2024
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Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a "simmer" setup (control cockpit) to really be good at.
And then there's the work that goes into the level of detail. Example, Forza Horizon 5 doesn't even have the underside of most cars modelled, to save on polys and performance, but there's still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.
Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that's had VR support for a long while, and a release date that will probably coincide with Half Life 3.