this post was submitted on 19 Oct 2024
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Today was day one of Citizencon and CIG revealed a lot of stuff that shows they're still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they're going to get to 100 star systems when they still only have 1
Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.
Fun fact: If you take the year, add two, you'll get the current planned release date for sq42
This isn't dependent on the current year
Personally, I don't think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.
Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)
It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
The original pitch also had dedicated servers and those are gone, sadly.
How are they gone? The current servers are hosted by CIG, there's no p2p or player hosted servers. How would that even work for an MMO?
dedicated servers == player-hosted servers, usually
I would say private server is more what you're referring to, also CIG's wording, but maybe agree to disagree. A quick search says that they haven't cancelled that feature, but it'll appropriately be the very last thing they work on
the common understanding of "dedicated server" is a server binary you can download and run yourself. a "private server" is usually still hosted on the company's hardware.
I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like
minecraft server binaries are a prime example of a "dedicated server". tf2 is another. the alternative is a "listen server", where one player acts as server. note that the term's use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.
anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.
I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.
honestly i think it's an age range thing.