this post was submitted on 27 Sep 2024
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Games

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[–] Bougie_Birdie@lemmy.blahaj.zone 130 points 2 weeks ago (4 children)

I released a game like three years ago and it's earned $97 in that time.

I feel your pain

[–] itslilith@lemmy.blahaj.zone 79 points 2 weeks ago (1 children)

Buy it yourself, get over 100, cash out

[–] Bougie_Birdie@lemmy.blahaj.zone 50 points 2 weeks ago (1 children)

Haha, I've considered it. I'd really like to at least be able to buy pizza for the gang who helped make the game.

[–] itslilith@lemmy.blahaj.zone 27 points 2 weeks ago (2 children)
[–] Bougie_Birdie@lemmy.blahaj.zone 33 points 2 weeks ago (5 children)

@KeefChief13@lemmy.world @Amanduh@lemm.ee @indomara@lemmy.world Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It's a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it's only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

[–] Neon@lemmy.world 25 points 2 weeks ago

shoot your friends

Done. Will you now tell me what it's called?

[–] indomara@lemmy.world 14 points 2 weeks ago (1 children)

I don't use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)

I believe in you!

[–] Bougie_Birdie@lemmy.blahaj.zone 12 points 2 weeks ago

Oh my gosh, thank you so much!

Keyboard support is definitely a must for our other games. I'm becoming more aware of the importance of accessibility.

[–] bradbeattie@lemmy.ca 7 points 2 weeks ago (1 children)
[–] Bougie_Birdie@lemmy.blahaj.zone 6 points 2 weeks ago (1 children)

I'm afraid not, this came out well before the deck and I can't afford one to test on.

I'm not sure that it's a good target for the deck anyway where it's a splitscreen game.

[–] Thekingoflorda@lemmy.world 2 points 2 weeks ago

It most likely works, steamdeck can be plugged into a monitor. I’ll check it out later (:

[–] ColeSloth@discuss.tchncs.de 3 points 2 weeks ago

I too, played "Combat" on Atari.

[–] Mirror Giraffe@piefed.social 2 points 2 weeks ago

Looks like fun, I'll play it with my kids!

[–] KeefChief13@lemmy.world 15 points 2 weeks ago

Whats the game

[–] indomara@lemmy.world 17 points 2 weeks ago

Whats the game? :)

[–] Amanduh@lemm.ee 16 points 2 weeks ago (1 children)
[–] cheddar@programming.dev 6 points 2 weeks ago (1 children)

If you roughly convert your hourly salary, how much money did you spend working on this game?

[–] Bougie_Birdie@lemmy.blahaj.zone 13 points 2 weeks ago (1 children)

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we're each worth several cents an hour.

It's a good thing I didn't get into game dev for the money, it seems I'm quite bad at it

[–] tburkhol@lemmy.world 7 points 2 weeks ago

Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that's not the point. Do your fun project because it's fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it's not fun anymore.