this post was submitted on 10 Sep 2024
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$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.

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[–] PunchingWood@lemmy.world 8 points 2 months ago* (last edited 2 months ago) (1 children)

The price increase is insane. That does not seem to scale in comparison with what you'll get in return over a regular PS5, especially if you're gonna be forced to buy the digital editions from the PS store, which are outside of the sales often the most expensively priced versions too, I've practically only bought second-hand discs for my PS5 because of that.

So either games will start running at higher framerates on real 4K, like 60FPS and up. Or developers will get lazy and stop bothering to optimise for the older generation of PS5, which will then be an excuse to upgrade to the more expensive edition to play at 4K and/or 60FPS.

I really hope the latter won't be a thing for the sake of both players and game development, there's been enough unoptimised shit lately and I hope we can move forward again.

[–] RxBrad@infosec.pub 7 points 2 months ago (2 children)

That optimization part is what worries me. I still remember games like Control & Cyberpunk being basically unplayable unless you had a PS4 Pro.

[–] yamanii@lemmy.world 5 points 2 months ago

Yep, people have rose tinted glasses but GTA V had a massive pop in issue on the consoles it released, the proper version was the PS4 one. Or PC.

[–] PunchingWood@lemmy.world 3 points 2 months ago

Yeah I'm afraid that stuff like GTA6 might run like absolute dogshit on the old PS5, because they will see the opportunity to make use of the better hardware to sell the 4K and 60FPS. No doubt even Sony will try to push this, trying to sell more of these Pros.

I do hope we will move forward, but I think money and greed will play too much of a role in this. We don't even really need a PS5 Pro right now, looking at the current line-up of games that run fine on the old PS5, even in 4K and 60FPS, as long as developers spend the time to optimise their games instead of throwing everything on to raytracing (which I find is still in a very experimental phase).