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[–] ampersandrew@lemmy.world 1 points 3 months ago* (last edited 3 months ago) (3 children)

Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn't "vague enough to also include live service games"; it purposely includes them.

[–] ProdigalFrog@slrpnk.net 1 points 3 months ago* (last edited 3 months ago) (2 children)

He's showing his true colors here. either doubling down so his initial reaction doesn't make him seem foolish, or he really has a soft spot for mega corporations due to his ties with Blizzard.

Ross wrote a response to Thor's in the comments of this video, but it's a bit buried. I'll include Thor's for context as well:

Thor:

I'm aware of the process for an initiative to be turned into legislature much farther down the road after many edits. If people want me to back it then the technical and monetary hurdles of applying the request need to be included in the conversation. As written this initiative would put a massive undue burden on developers both in AAA and Indie to the extent of killing off Live Service games. It's entirely too vague on what the problem is and currently opens a conversation that causes more problems instead of fixing the one it wants to.

If we want to hit the niche and terrible business practice of incorrectly advertising live service games or always online single player only games then call that out directly. Not just "videogames" as stated in the initiative. Specifically call out the practice we want to shut down. It's a much more correct conversation to have, defeats the actual issue, and stops all this splash damage that I can't agree with.

Ross's response:

@PirateSoftware I actually wasn't planning to write to you further since you said you didn't want to talk about it with me and I'll still respect that if you'd like. But since you brought up what I said again I'll at least give my side of that then leave you alone:

  • I'm 100% cynical, I can't turn it off. I wasn't trying to appeal to legislators when I said that, I doubt they'll even watch my videos. I was trying to appeal to people who are are kind of doomer and think this is hopeless from the get-go. I wanted to lay out the landscape as I view it that this could actually work where many initiatives have failed. Did it backfire more than it inspired people? I have no idea. I've said before I don't think I'm the ideal person to lead this, stuff like this is part of why I say that; I can't just go Polyanna on people and pretend like there aren't huge obstacles and these are normally rough odds, so that was meant as inspirational. You clearly weren't the target audience, but you're in complete opposition to the movement also.

  • I'm literally not a part of the initiative in any official capacity. I won't be the one talking to officials in Brussels if this passes. The ECI could completely distance itself from me if that was necessary.

  • In my eyes, what I was doing there was the equivalent of forecasting the weather. You think it's manipulation, but I don't control the weather. I can choose when I fly a kite based on my forecast however.

  • It was also kind of half-joke on the absurdity of the system we're in that I consider these critical factors that determine our success or not. So yes, I meant what I said, but I also acknowledge it's kind of ludicrous that these are perhaps highly relevant factors towards getting anything done in a democracy.

Anyway, I got the impression this whole issue was kind of thrust upon you by your fans, you clearly hate the initiative, so as far as I'm concerned people should stop bothering you about it since you don't like it.

[–] atro_city@fedia.io 1 points 3 months ago

If we want to hit the niche and terrible business practice of incorrectly advertising live service games or always online single player only games then call that out directly. Not just "videogames" as stated in the initiative.

Spoken like an idealist. Video games is probably the biggest thing that will gain traction. Sure, it would be great to tackle the entire issue, but the people making this initiative aren't using other software that does that shit. Saying "care about all the people" dilutes the issue.

Hard disagree with Thor on this one.

[–] Tattorack@lemmy.world 1 points 3 months ago

... to the extent of killing off live service games.

I mean... Nothing of value was lost? In my opinion, so far, the only decent live service game to have ever come out is still Warframe. Everything else that cane after is either a pale imitation or straight up cow milking garbage.

We could certainly do with a lot less "live service".

[–] tehmics@lemmy.world 1 points 3 months ago (1 children)

I've been a big fan of Thor since his first shorts boom, but this take is a massive fucking L from him that I'm very sad to see.

[–] CaptainEffort@sh.itjust.works 1 points 3 months ago (1 children)

Honestly him calling Ross a “greasy used car salesman” really hurt to see. I didn’t take Thor as the type to insult someone like that simply for disagreeing with him.

Kind of makes me wonder if his whole nice guy thing is an act. Either way it calls into question the person I assumed he was.

[–] tehmics@lemmy.world 2 points 3 months ago (1 children)

I've heard reference to that and Thor backpedaling calling it 'car salesman logic' or something. Do you know where the clip is?

[–] CaptainEffort@sh.itjust.works 2 points 3 months ago

It was on stream, so hopefully someone recorded it and uploads it.

In this video though, at the very end, this guy shows another clip that I haven’t been able to find of Thor reacting to one of Ross’ comments and… well I can’t think of a better word than melting down tbh.

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago (1 children)

Yeah, that's why he says it's stupid. It seems like he's fine with the idea of removing DRM that makes single player games unplayable but forcing devs to make online multiplayer games playable forever is ridiculous.

[–] ampersandrew@lemmy.world 1 points 3 months ago* (last edited 3 months ago) (1 children)

To clarify, your position is it's ridiculous, or you're stating that his position is that it's ridiculous?

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago (2 children)

My position is it's ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don't think all games should be forced to exist forever.

[–] Icalasari@fedia.io 1 points 3 months ago (1 children)

They all should still be preserved. The code can be stored without needing servers to be kept open, for example

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago (3 children)

What? I write some code and then delete it and I'm in trouble because I didn't preserve it?? I really don't understand this concept at all

[–] ampersandrew@lemmy.world 1 points 3 months ago (1 children)

You sold someone some code that you then rendered inoperable by actions beyond their control; that's what you'd get in trouble for. Delete your own code all you like.

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago (2 children)

That's a different statement than you made before. I am also against disabling something someone paid for. But what did you mean by

The code can be stored without needing servers to be kept open

I have to store code? Can't I delete my own code?

[–] ProdigalFrog@slrpnk.net 2 points 3 months ago (1 children)

If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could've fixed it, you'd be sorta commiting fraud.

If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you'd be in the clear.

[–] ImplyingImplications@lemmy.ca -1 points 3 months ago (2 children)

Right, so an MMO charging a monthly fee shouldn't need to make their game available to everyone if they stop charging people the fee and shut it down? Because that's what I think too.

[–] ZeroHora@lemmy.ml 1 points 3 months ago

In the ideal world they could release the code open source, there's no money lose on that.

[–] ProdigalFrog@slrpnk.net 1 points 3 months ago* (last edited 3 months ago) (4 children)

Yes, legally an mmo sold as a service would not be targeted.

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[–] WHYAREWEALLCAPS@fedia.io 1 points 3 months ago (2 children)

That is not what is being discussed and was never being discussed. You're sounding like you're being pedantic to try to pick a fight

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[–] mnemonicmonkeys@sh.itjust.works 1 points 3 months ago (1 children)

Any company that isn't completely incompetent has some revision control solution like GitHub. It saves the original and all the changes throughout the life of the code. It's designed specifically to allow developers to update or even delete code while still maintaining records

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago (1 children)

An indie dev recently lost the source code to their early access game and had to remove it from Steam. If this law was in place, what punishment would they face for their incompetence? It would be rare for a massive company to not have source control, but it probably isn't uncommon for small first time devs. So now you have a well intentioned law putting regulations in place that hurt small devs and raise the barrier to entry.

[–] ampersandrew@lemmy.world 2 points 3 months ago

Removing the game from sale is not disabling the game for existing owners. These are two very different problems.

[–] Icalasari@fedia.io 0 points 3 months ago (1 children)

A game's code can be submitted to a repository on release to the public to be stored for the sake of preservation. The repository can always be made access on a case by case basis, thus preventing the loss of code and culture while also protecting the IP holder's rights

[–] ImplyingImplications@lemmy.ca -1 points 3 months ago (1 children)

And every single game dev would be required to do this for the thousands of games released every year? Who would host this massive repository? Who would determine access on a case by case basis? It's a nice suggestion but mandating this as a law everyone has to follow? Why? I thought this was about consumer protection

[–] Icalasari@fedia.io 0 points 3 months ago (1 children)

Iunno, the Library of Congress in the states seems capable of holding every movie, book, journal, etc.

I think a way could be found for games in the EU if even the US can manage this for other media

[–] ImplyingImplications@lemmy.ca -1 points 3 months ago

Is that repository required by law? Is every author and director required to follow it or be punished? What if an author only publishes it on their website and then takes the website down and it never makes it to the archive are they in trouble? It's a nice thing, but mandating it as law is ridiculous.

[–] Cowboy_Dude@lemmy.ml 1 points 3 months ago (1 children)

Per the official Stop Killing Games FAQ: https://www.stopkillinggames.com/faq (apologies if formatting ends up looking weird)

Q: Aren't you asking companies to support games forever? Isn't that unrealistic?

A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

'Gran Turismo Sport' published by Sony 'Knockout City' published by Velan Studios 'Mega Man X DiVE' published by Capcom 'Scrolls / Caller's Bane' published by Mojang AB 'Duelyst' published by Bandai Namco Entertainment etc.

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago* (last edited 3 months ago) (8 children)

That's fine for single player games but modifying some massive MMO so that someone can host it on a laptop is literally impossible. This language applies to everything. EVE Online, WoW, FFXIV, all of it would need to be able to run on someone's home computer when they're purposefully built from the ground up to work on massive servers?

[–] bjoern_tantau@swg-empire.de 1 points 3 months ago (3 children)

It's not impossible at all. People have done this literally for decades. Classic WoW only exists because people hosted their own seevers and Blizzard wanted in on the money. Star Wars Galaxies the same. I think Everquest 1 as well. And probably others as well.

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[–] ProdigalFrog@slrpnk.net 1 points 3 months ago

The difference between a home server and a larger business server is simply the scale of how many players it can host at once.

WoW's server binary was reverse engineered by fans, and a large ecosystem of privately run WoW servers that players can connect to exist at this very moment.

Private servers running older vanilla versions of wow became so popular, blizzard then created their own vanilla wow server to get in on the action.

[–] ZeroHora@lemmy.ml 1 points 3 months ago

Lol that not impossible.

[–] Katana314@lemmy.world 1 points 3 months ago

FFXIV has headed in the opposite direction of your claim. They’ve recently been making a lot of changes to major story dungeons so that the experience relies as little as possible on online communities. Right now, playing requires a subscription. It’s more and more believable to see that requirement removed if the game was somehow dead and that ‘had’ to happen.

[–] ParetoOptimalDev@lemmy.today 1 points 3 months ago* (last edited 3 months ago)

This comment betrays a technical misunderstanding.

Not only is it possible, but designing games from the ground up in this way makes it easier for developers to test and make robust software.

[–] computergeek125@lemmy.world 1 points 3 months ago (1 children)

If a big MMO closes that'd be rough, but those types of games tend to form communities anyways like Minecraft. You don't have to pay Microsoft a monthly rate to host a Java server for you and a few friends, you just have to have a little bit of IT knowledge and maybe a helper package to get you and your friends going. It's still a single binary, even if it doesn't run on a laptop well for larger settings.

With a big MMO, there will form support groups and turnkey scripts to get stuff working as well as it can be, and forums online for finding existing open community servers by people who have the hardware and knowledge to host a few dozen to a few hundred of their closest friends online.

Life finds a way.

If it's a complicated multi-node package where you need stuff to be split up better as gateway/world/area/instance, the community servers that will form may tend towards larger player groups, since the knowledge and resource to do that is more specific.

[–] proton_lynx@lemmy.world 1 points 3 months ago

God, finally someone with common sense. The devs do not need to change the software for you to host a server in your 10 year old ThinkPad, they just need to make the software available. It's not up to them to figure out HOW you are going to host the game's server, they just need to make it POSSIBLE.

[–] echomap@fedia.io 1 points 3 months ago (1 children)

People have been running private wow servers for a long time now apparently, so it seems possible for mmos.

[–] aksdb@lemmy.world -1 points 3 months ago (1 children)

Not a fair comparison. The private servers were written with the small hosting in mind. They would very likely never scale to what Blizzard has in place. For all I know, Blizzard could run their stuff on a Mainframe with specific platform optimizations against an IBM DB2.

But I also don't think this has to be transferable to a local setup without effort either. Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.

[–] Ookami38@sh.itjust.works 1 points 3 months ago (1 children)

You found the point. It's not about having it scale to the level the official servers are at. It's about preserving it in some fashion, so that the dedicated few can still experience it. We don't need thousands, we need a few dozen. And, if developers develop with this design philosophy - that eventually the game servers will be shut down and we have to release a hostable version at end of life, then the games can be written from the ground up with that implementation in mind.

[–] aksdb@lemmy.world -1 points 3 months ago (1 children)

Such an architecture is typically shit. Building a system that is simple AND scales high won't work. Complexity usually gets added to cope with scale. If we don't allow companies to build scalable (i.e. complex) systems, we simply won't get such games anymore.

Again: I am completely in favor of forcing devs to release everything necessary to host it. I am not in favor of forcing devs to target home machines for their servers, when their servers clearly have completely different requirements. That's unrealistic.

[–] hswolf@lemmy.world 1 points 3 months ago* (last edited 3 months ago) (1 children)

Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.

Also, tell me you've never worked with scalable infrastructure without telling me you have never worked with it.

There are dozens, if not hundreds of games, including MMOs, that are privated hosted, and by that I don't mean hosted in a basement potato.

Look at Ragnarok servers, there are hundreds of them, DEDICATED servers, with all the newest technology, for an old game nonetheless.

Have you ever seem how massive the infrastructure are for those big minecraft multi-servers? Thousands and thousands of concurrent players.

Im not asking you to research what you're talking about or anything, but if you clearly dont know what you're talking about, refrain from sharing your opinion so you may not negatively influence a similar minded person.

[–] aksdb@lemmy.world -1 points 3 months ago (1 children)

Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.

Before attacking me with such an arrogant rant, maybe read what I wrote.

I said:

Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.

So of course it's about releasing anything (!) at all.

I simply said that you can't compare a small fan project like a WoW self hosted server with Blizzards infrastructure and the requirements to have a high available setup for millions of players.

ArenaNet is quite open about their infrastructure and you can see that this is far from trivial, but also allows them to have zero downtime updates. That is a huge feat, but also means that self hosting that thing will be a pain in the ass. Yet I would not want them to not do this just so it could be easily (!) self hosted some time in the distant future.

[–] hswolf@lemmy.world 2 points 3 months ago
[–] ampersandrew@lemmy.world 1 points 3 months ago

I don't think there's any language in this petition that says it must be hosted on a laptop. The server binary, with a reasonable expectation that someone with documentation, the hardware, and the know-how to use it, would be enough.