this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] ampersandrew@lemmy.world 11 points 3 months ago (2 children)

What's the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.

[–] holgersson@lemm.ee 5 points 3 months ago (1 children)

I couldnt find a release history for the Minecraft mod, however according to the following article, it was released about a year before the original PlayerUnknown mod for DayZ / Arma 3.

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https://www.eurogamer.net/before-fortnite-and-pubg-there-was-minecraft-survival-games

[–] Sethayy@sh.itjust.works 3 points 3 months ago (1 children)

It was more a server side plugin than a mod, but that only grew its popularity.

Even randomised loot existed around the map

[–] Moneo@lemmy.world 1 points 3 months ago

I miss u bukkit ;-;

[–] sp3tr4l@lemmy.zip 1 points 3 months ago

Day Z the standalone game was a result of Day Z the mod for Arma 2.

While Day Z (the mod) and Minecraft were in their early phases around the same time (i alpha tested both), I have never heard anyone say that Day Z was inspired by Minecraft, beyond the idea of it being possible for an indie game with a small development team being able to become a huge commercial success.