this post was submitted on 16 Jul 2024
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[–] PerogiBoi@lemmy.ca 36 points 4 months ago (3 children)

…and that’s the end of Halo.

[–] Raiderkev@lemmy.world 21 points 4 months ago (2 children)

It died when it went from Bungie to 343 anyway

[–] mojofrododojo@lemmy.world 7 points 4 months ago

yuuuuUUup. both companies had a golden goose, bungie gave it away to pursue the glory that is, uh, destiny.... there's a wizard on the moon lol. ms decided to stick with the IP and start beating that horse to death post haste lol

[–] tb_@lemmy.world 1 points 4 months ago* (last edited 4 months ago) (1 children)

For all its flaws, Halo 4 did have some intrigue. Which they then completely abandoned for Halo 5's story. Which they then, again, completely abandoned for Infinite. It's just like the sequel trilogy!

It's such a mess.

[–] Raiderkev@lemmy.world 1 points 4 months ago

I just hated the introduction of a new enemy. The Prometheans sucked, and so did their weapons. 343 clearly did that so they could put their own stamp on it. The new weapons sucked for the most part. They also Call of dutied up a bunch of parts of the multiplayer which was lame.

[–] Zahille7@lemmy.world 19 points 4 months ago (2 children)

It was the end of Halo when it went live service imo.

[–] PerogiBoi@lemmy.ca 6 points 4 months ago

Agreed. F2P multiplayer and paid campaign rubbed me the wrong way. Just wasn’t the halo I grew up with.

[–] sploosh@lemmy.world 6 points 4 months ago

Well, they called it live service, but did they ever really deliver?

[–] aluminium@lemmy.world 16 points 4 months ago (1 children)

no, 343 making halo was the end

[–] Omegamanthethird@lemmy.world 6 points 4 months ago (1 children)

Infinite was when they gave up. No story, lazy maps, broken online, barebones multiplayer. My personal grievance is abandoning the Promethean storyline and Cortana's story. Bringing her back was a mistake. But they should have followed through once they did it.

[–] Zahille7@lemmy.world 2 points 4 months ago

If they had stuck with anything they started, it would've turned out exponentially better.

This wishy-washy "restarting the story" each new game was actually exhausting.