this post was submitted on 31 May 2024
38 points (100.0% liked)

rpg

3213 readers
50 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

A very short question, for people used to Forge in the dark games.

To manage a situation evolving negatively or positively on the long term, do you use a large clock, or stack several one small ones with a concrete impact every time they fill?

let’s say the PC are asking questions they shouldn’t be asking about “the bad guys”. Would you say

3 times 4 tick clock : leading to “bad guys hear rumours about someone asking question”/Bad guys Finds out who asks the question/ Bad guys guards find the PC.

A 12 tick clock and continuously increasing the pressure on the PC as the clock is filling ?

The related question, is how do you handle the consequence of the clocks filling beside the : Enemy guard found you (or missing accomplished when it’s on the PC side). Just by role-playing, or would you change the PC position or is it as often in rpg “it depends” ?

you are viewing a single comment's thread
view the rest of the comments
[–] Elevator7009@kbin.run 2 points 6 months ago (1 children)

Oh hey, the free games mod! Did not expect to find you here.

I pretty much agree with your perspective.

[–] smeg@feddit.uk 3 points 6 months ago

TTRPGs are a kind of free game, and Blades is great!