this post was submitted on 12 May 2024
205 points (96.4% liked)

rpg

3210 readers
12 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] uninvitedguest@lemmy.ca 5 points 7 months ago (1 children)

At that point, games need to have more frequent encounters without rest to deplete casters' limited resources.

But ultimately I prefer PF2E. I had a blast playing a martial monk taking a variety of actions every round, vs "attack" and "attack again".

[–] timgrant@ttrpg.network 2 points 7 months ago

Yes, I play a higher-level wizard who is always running out of spell slots by the end of the dungeon, casting wimpy cantrips and hiding behind the martials. As nature intended.

It's all about the DM saying no to long-resting whenever and wherever. It may seem like common sense that the players should be able to say when the party should rest. But the game doesn't work, especially at high levels, unless the DM controls and limits them.