this post was submitted on 17 Apr 2024
82 points (94.6% liked)

Patient Gamers

11467 readers
13 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 1 year ago
MODERATORS
82
Fallout 4 (lemmy.dbzer0.com)
submitted 7 months ago* (last edited 7 months ago) by strongarm@lemmy.dbzer0.com to c/patientgamers@sh.itjust.works
 

So I figured it's about time I gave this game a shot.

I'm familiar with the series, but never really loved it, have played all previous titles but most of my time is on F3 and FNV.

I think the reason why I didn't pick this up earlier was because I didn't feel like going further into the Fallout universe, it felt like Bethesda were milking the golden cow.

Of course I'm trying it now as I picked it up cheap and the TV series has come along, of which in almost at the end of. It very much feels like the TV show is Fallout 4 on TV, but then I've never played F76.

The game is nice, very familiar to what I remember of F3 and FNV, I wonder how open it is with the perks system, or will I have to put levels into gunplay at some point?

I'm trying to stick to the main quest to start with, I've helped out the Minutemen, and then made a b-line to Diamond City before setting off to find the private detective so still pretty early on. Dogmeat is a fine companion for the road.

Any tips or suggesting for a good start, and play through?

There is a patch landing at the end of the month, so I haven't experimented with any mods just yet.

you are viewing a single comment's thread
view the rest of the comments
[–] bionicjoey@lemmy.ca 11 points 7 months ago* (last edited 7 months ago)

Something you need to unlearn if your Fallout experience is primarily from FNV is that the quest design in FO4 is far more linear. The designers of FNV did a lot of work to ensure that you could complete basically any quest in lots of different ways, including talking, crafting, thinking, or sneaking to avoid combat. The design of FO4 follows the FO3 school of thought, which is more "this is a game about fighting stuff, you're going to have to fight stuff"