this post was submitted on 13 Apr 2024
27 points (100.0% liked)
rpg
3176 readers
8 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I could see a party abandoning the quest to try and go after the DMPC's stuff, if it's cooler/more valuable than the quest reward.
Maybe have it be an old soldier that lives in the town, and the townspeople are trying to get him to stop trying to handle all the problems nearby alone because he's getting old. So his gear would just be his old military stuff. Good, but not worth diving into a river for. He's grumbly about having to sheperd some runt adventurers so everyone will stop pestering him, and insists on scouting ahead so the youngins don't just stumble into an ambush and get their heads cleaved off.
Cue rope bridge.
That also gets you potential hooks with the town not trusting the party since the guy didn't make it back, or being understanding and throwing a wake/funeral.
Or hell, if the party succeeds some checks and keeps him off the rickety bridge, you don't need to worry about him hanging around past the first "quest" messing with balance. Him missing the signs of the rickety bridge gets through to him and he decides to retire.