this post was submitted on 22 Mar 2024
256 points (99.2% liked)
Games
32654 readers
1283 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Really? I thought it fit great.
That said, I've only played a few minutes of DOS2 so I didn't have much to compare it to.
I've also never played DnD but BG3 convinced me to join my friends' weekly Pathfinder session
As someone who’s played their fair share of assorted DnD systems, 5E has a number of issues that really hold it back. For instance, you’re not really supposed to long rest between every fight, but how do you tell players that without a proper DM? It’s a very weak mechanic that’s apparently too iconic to have just axed.
Don’t get me wrong, 5E works better at what it’s supposed to - easily accessible and relatively low math tabletop roleplay. But a computer can do so much more.
Lots of RPGs allow rest cheesing. Even if you don't let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It's not a tabletop vs computer issue.
I guess I accidentally played by the "spirit" of 5E because I only long rested when I absolutely had to lol
It took way too much of my precious gaming hours
The many flaws of d&d is why I strongly prefer gurps.
That's fair. I've a bunch of friends who love the DnD system in it.
D&D 5e is kind of bad system. It's "good" in that it's hard to make a bad character, and it's popular, but that's most of what it has going for it. It's missing a lot of rules you'd want for a general purpose RPG. Centering it on rests only works in rather specific kinds of games. The magic system is very bespoke and thus clunky. The dice math if 1d20+stuff gives you a flat probability, which is often unsatisfying.
Pathfinder 2e is widely considered better than 5e in every way, unless you actually specifically want the simple+shallowness of 5e. Which is a fine thing to want, but that is a pretty big trade off. If you were just playing with friends, you'd probably be better off with Fate or maybe a PbtA game if you want simple narrative stuff, or Gloomhaven if you just want a board game.
I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you're just crippling your character. It's bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
I don't like the Christmas tree effect either, where your character is less important than your stack of magic doodads and buffs.
The pathfinder crpgs are 1e. I'm not sure how much changed in 2e, but I'm told it's much better.
Myself, I'm playing Fate now.
Pf2e is great, and for those that want something lighter on the crunch there's a bunch of better systems out there.
So did the rest of the planet when they voted it best game of the year
Edit: removed unneeded hostility toward the other commenter