this post was submitted on 17 Mar 2024
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How to tell me you're not a gamedev without telling me you're not a gamedev. You don't just turn a knob and the game uses less VRAM, a 4x budget difference is a completely new pipeline, including assets.
Speaking about redoing mesh assets. Textures are easy, especially if they already exist in a higher resolution which will be the case for a 2015 game, but producing slightly higher-res meshes from the original sculpts is manual work. Topology and weight-painting at minimum.
So, different proposal: Don't do it yourself. Scrap together a couple of millions to have someone do it for you.
Wait, are you under the impression that this is a rerelease of the 2015 battlefront?
I had no idea and it was the game that was listed without "2" or "3" etc. so that's the specs I used.
Yeah no the 2004 thing should run in 16x splitscreen on a quadcore Ryzen with a 4G RX 570. With headroom.
The general point still stands, though, you can't do the same thing with a 2015 game. On the flipside you should be able to run the 2004 game in different VMs on the same box, no native support required.