this post was submitted on 16 Mar 2024
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[โ€“] lightnegative@lemmy.world 30 points 2 years ago (4 children)

Sound blaster compatible, irq5, dma1

The magic config to make sound work in DOS games

[โ€“] frunch@lemmy.world 7 points 2 years ago

Sound blaster was the shit ๐Ÿ™Œ

Always wanted to try AdLib too...one of those options that a lot of games supported but i don't think i ever knew anyone with one of those sound cards

[โ€“] jaybone@lemmy.world 4 points 2 years ago

Load hi mem to get that extra 384k of memory. Load your sound driver in your .SYS file.

[โ€“] MystikIncarnate@lemmy.ca 2 points 2 years ago (1 children)

Not always. The IRQ and DMA could be different.

I mean, it usually wasn't, but it was possible.

[โ€“] lightnegative@lemmy.world 3 points 2 years ago (1 children)

If it was different, I just played with no sound. 6 year old me hadn't actually grasped how expansion cards for x86 microcontrollers were implemented

[โ€“] MystikIncarnate@lemmy.ca 2 points 2 years ago

I don't know how they expected anyone to keep track of that stuff who didn't hold a bachelor's in computer science.

[โ€“] jumjummy@lemmy.world 1 points 2 years ago

I remember spending time fooling around with Dr. Spaitso