this post was submitted on 11 Mar 2024
196 points (84.5% liked)

Games

32654 readers
1396 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

you are viewing a single comment's thread
view the rest of the comments
[–] EchoCT@lemmy.ml 2 points 8 months ago* (last edited 8 months ago)

Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a "boss" server that scales based on needed load without Eve's crutch of time scaling. Totally different technologies.

Eve's solution worked based on what they had and needed at the time, but it's old hat now.