this post was submitted on 06 Mar 2024
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Literally anything focused entirely on telling a story.
They're only worth replaying if you forget the story.
Sometimes you can still replay them for the same reason you'd re-read a book (like to catch things you missed the first time around). It's not as common and a different kind of replayability though
I would say something like ICO is the latter kind for me. It is focused on the gameplay, but the gameplay is the same exact thing from the first moment to the last and you can find all the secrets in the levels themselves pretty easy the first time through (since the rooms ain't that big there's not much room to hide things), the only reason to replay it multiple times is for the special weapons you can get; which are more like skins than actual weapons, except for the energy sword that OHKOs everything. But you only get that after like, 5 or 7 completions I think? It wasn't worth it. By the time you get it, a normal person would be totally over playing the game lol
I think Dark Souls and Elden Ring and such would be the same for me, if not for the PvP multiplayer. Other games copying that style without any multiplayer at all, I have so far only played once and then never touched again. But I keep coming back to the ones with PvP to make new builds and fight other players. And because of how you obtain items, making an entirely new character means playing through the entire game, or at least a good deal of it. Currently building a dude to be ready for Shadow of the Erdtree and seeing just how low level I can beat Mogh at. So far it's been 60. 😄
Got any particular examples? :)
Phoenix Wright comes to mind since I'm just watching someone else play the games I don't have because there's not much player agency so watching it is as good as playing it 🤷🏻♂️