this post was submitted on 06 Mar 2024
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Huh? The point of that game is being a narrative roguelite, everytime you start out different and have different choices to make.
I felt like the gimmick in Road 96 wasn't worth it.
It feels more like window dressing. Turning night into day. Or instead of looking for a walkie talkie, it's batteries.
The beats are too specific and if you had one motorcycle minigame, you had them all.
Same with firewatch.
Firewatch has 1 ending and only pretty small changes depending on dialog.