this post was submitted on 21 Jan 2024
2 points (100.0% liked)

rpg

3175 readers
39 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
 

I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

you are viewing a single comment's thread
view the rest of the comments
[–] h3rm17@sh.itjust.works 1 points 9 months ago (3 children)

I sincerely do not know how you people can meadure space and time in your games. Like what the fuck is 30 feet? What are 6 seconds really? it sounds lile a shit quantity, but is it enough to flourish something? How long is 30 feet? Do I really need measurements and rulers or squaremaps to have fun? Especially as a non american, it baffles me

[–] jjjalljs@ttrpg.network 2 points 9 months ago

I keep this page book marked because it has convenient photos for how far away things are: https://www.prisonpolicy.org/zones/thousand_feet.html

The content is worth reading, too.

[–] pteryx@dice.camp 1 points 8 months ago (1 children)

@h3rm17 @jjjalljs 30 feet is about 9 meters, if that's any help. But given that you're also asking how long 6 seconds is when that's the same regardless of country, I'm assuming not?

[–] h3rm17@sh.itjust.works 1 points 8 months ago

Problem with visualizong time and measures, I think, more than that. Like I know what 6 seconds is, but what is really enough for? How useful are 6 seconds? 1 minute? Same with distance, how far it feels to do what?

[–] elStiko@dice.camp 1 points 9 months ago (1 children)

@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far

[–] h3rm17@sh.itjust.works 1 points 8 months ago

Will try this as well! Maybe move to abstract units will be better for us