this post was submitted on 26 Jan 2024
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Okay let me start with two heavy hitters right from the get go and don't forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won't get Dutch because it's a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I'm now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can't understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I'm really curios what your takes are and how highly I get downvoted into oblivion πŸ˜‚

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[–] Infernal_pizza@lemmy.world 49 points 10 months ago (8 children)

Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

[–] TheEntity@kbin.social 31 points 10 months ago (1 children)

I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.

[–] jacksilver@lemmy.world 5 points 10 months ago

I agree, when I first picked it up I couldn't get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can't really go in expecting to play exactly like Doom (2016).

[–] avater@lemmy.world 15 points 10 months ago* (last edited 10 months ago)

Yeah I also couldn't get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.

[–] midnight@kbin.social 14 points 10 months ago* (last edited 10 months ago)

Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.

It completely breaks the combat flow state that made the original great

Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way

Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.

Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??

I could go on, but anyway I hope we get a proper 2016 sequel some day.

[–] MamboGator@lemmy.world 8 points 10 months ago (2 children)

The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven't gone back.

It's a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.

[–] bravesirrbn@lemmy.world 4 points 10 months ago

Funnily enough, the Marauder is one of the only things I kind of liked about Eternal.

And the grapple hook on the super shotgun was fantastic, especially in that boss fight where you grapple and then punch the boss.

Other than that, I find 2016 so much better. Some of the things in Eternal were just not fun at all, like the enemies that are invulnerable except for 3 seconds while charging their super attack AND EVEN THEN ONLY THE HEAD TAKES DAMAGE. Felt just unfair rather than difficult.

[–] scutiger@lemmy.world 3 points 10 months ago (1 children)

I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.

As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you're back to shooting with your preferred weapon.

The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.

Doom hit the right balance, but Eternal just overdid it.

[–] spiffmeister@aussie.zone 2 points 10 months ago

From memory it respawns the low level enemies constantly, since they're just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.

Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.

[–] Artyom@lemm.ee 5 points 10 months ago

A complete downgrade from Doom 2016 in every way. Combat was complete madness, there's no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.

Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.

[–] Veritrax@lemmy.world 5 points 10 months ago (1 children)

I'm replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I'm constantly out of ammo. Really makes me wish for a melee weapon that doesn't have limited fuel or whatever.

[–] Renacles@lemmy.world 1 points 9 months ago

This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?

A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn't have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.

[–] RIPandTERROR@lemmy.blahaj.zone 3 points 10 months ago

Have you considered using your chainsaw to "rip and tear"? It can help you with the ammo issue.

[–] solitaire@infosec.pub 3 points 10 months ago* (last edited 10 months ago)

I didn't even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I'm old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.