this post was submitted on 21 Jan 2024
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[–] Lodra@programming.dev 1 points 10 months ago* (last edited 10 months ago)

The subscription model makes plenty of sense. But there are loads of games that rely on server side components. That includes basically every multiplayer game that isn’t peer-to-peer. Any very many of them aren’t on a subscription.

I would love to require all that to be open source. But I still don’t see how to do it practically.