this post was submitted on 13 Jan 2024
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Today on "the gamedev community literally can't catch a break"...

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[–] AnneBonny@lemmy.dbzer0.com 3 points 10 months ago (1 children)

The kinda shitty part is that everybody is a full time employee but you still get frequent layoffs after projects end. That’s the worst of both worlds, especially in the US where there are basically zero mandatory protections. In places with actual labor regulations it’s… kinda expensive and self-defeating.

Something like 60% of EA employees live outside the U.S.A.

[–] MudMan@kbin.social 2 points 10 months ago

Yes.

My point stands.