this post was submitted on 05 Jan 2024
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[–] sugar_in_your_tea@sh.itjust.works 2 points 10 months ago* (last edited 10 months ago) (2 children)

And rogue-like, but maybe we've all accepted that it's a bit broader than "just like Rogue" at this point.

[–] Cornucopiaofplenty@lemmy.world 3 points 10 months ago

I agree, I was providing a counter to their point rather than lamenting the fact!

[–] HawlSera@lemm.ee 2 points 10 months ago (1 children)

I understand it to mean "heavily randomized"

[–] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago (1 children)

It should be:

  • permadeath
  • randomized runs (maps and equipment)
  • usually grid-based movement

The last seems to be an unpopular definition though.

[–] JohnEdwa@sopuli.xyz 3 points 10 months ago* (last edited 10 months ago) (1 children)

Also some people would add not having upgrades or unlocks of any kind that persist between runs for a game to be considered a true roguelike, the idea being it's you the player who learns and gets better to eventually be able to beat the game, and not because you failed 50 runs to eventually unlock enough hp and damage upgrades.

Which is why the "correct" term for most of the games is roguelite and not -like.

[–] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago

Yup, that's what I mean by permadeath, you start each run from scratch, though you may unlock access to content (i.e. open a new area, unlock a class, etc) that the next play through can access.