roadrunner_ex

joined 1 year ago
[–] roadrunner_ex@lemmy.ca 4 points 2 weeks ago (1 children)

I have been playing Evoland Legendary Edition. The 2 games bundled are surprisingly dissimilar, with the first being almost a parody game of extremely short length, and the second being a fairly fleshed-out, 20 hour RPG-lite, with a story of real stakes (highly inspired by Chrono Trigger).

Very worth it if picked up on sale, just be prepared for the tone-whiplash between games.

 

Version: 1.0.187 (187)

Hardware: Google Pixel 7

Expected behavior: When swiping "back" on the main/posts page, expect to see "Are you sure you want to exit? Y/N"-type notification. "No" will return you to the app, whereas "Yes" will "close" the app (as in, reopening the app is a fresh open, not 'pick up where you left off'/minimize)

Observed behavior: Swiping "back" on the main/posts page just minimizes the app

[–] roadrunner_ex@lemmy.ca 4 points 2 months ago

Sort-of PS3 Shadow of the Colossus, but the physics engine gives me heart palpitations. Wondering if I should switch to the remaster someday, if that improves anything…

Also, Daemon X Machina on PC, which is fun, but also too story-lite for my preferences.

[–] roadrunner_ex@lemmy.ca 1 points 3 months ago

Damn, I hoped no one would notice that yet.

Informally, I am saving the bare minimum - even IP addresses are transient in my logs, no tracking, and profile deletion is total and immediate, but I don't think that's "legalese" enough

[–] roadrunner_ex@lemmy.ca 38 points 3 months ago (2 children)
[–] roadrunner_ex@lemmy.ca 1 points 3 months ago

Both issues have been noted, and I will investigate them ASAP

[–] roadrunner_ex@lemmy.ca 1 points 3 months ago

I don't suppose you would be able to share the OPML file with me?

[–] roadrunner_ex@lemmy.ca 2 points 3 months ago (2 children)

As in, you'd like to run your own instance? Fair, I didn't expect that would be the first thing people would want to do, but I can make some better README docs for self-hosting

[–] roadrunner_ex@lemmy.ca 1 points 3 months ago

Aye, I'll stick with the defaults for now, at least until I have a bot problem (which is in some ways a good problem to have 😋)

[–] roadrunner_ex@lemmy.ca 2 points 3 months ago

Noted, and I see what you're saying. The text needs higher contrast in the read state

[–] roadrunner_ex@lemmy.ca 2 points 3 months ago (2 children)

Ugh, first impression matter immensely, and I dropped that ball, eh? :(

For what it's worth, I've set the captcha library back to its default settings, so hopefully the defaults are less obnoxious. The library I'm using is pretty popular, so I was guessing that bots would have fully trained their way around it by now, and so I chose some slightly less obvious fonts to put up a tiny bit of a barrier, but ya know, the balance of "legible for humans" and "hard for bots" is very hard. And I am no expert on captcha design

11
submitted 3 months ago* (last edited 3 months ago) by roadrunner_ex@lemmy.ca to c/rss@lemmy.ml
 

So, I'm tentative to announce this project, as the server it's running on is a bit of a potato which will probably fall over pretty quick if it gains any traction, but...


Introducing RSS Temple!

If you're interested in a free RSS reader which attempts to mimic some of the more useful features of the big players (Feedly and Google Reader, in particular), including full-text search, hotkey navigation, small footprint interface, and sharing to both Lemmy and Mastodon (among others), I would love if you gave RSS Temple a try.

I've been working on this project for ~7 years now, and I alone cannot find any more bugs or usability issues, so I hope it's ready for the community to see. Any feedback is appreciated!


The code is open at:

https://github.com/murrple-1/rss_temple (server, Python)

https://github.com/murrple-1/rss_temple_ui (landing page and web app, Angular and EleventyJS)

https://github.com/murrple-1/ansible-collection-rss-temple (Ansible scripts to deploy one's own instance)

 

TL;DR: probably among my favourites in the action-JRPG genre, just for how consistently good everything is. None of the systems in isolation are "the best I've ever seen", but for a 35+ hour game, it's nice when everything is smooth and enjoyable.

For context, I have played a decent handful of JRPGs, with my favourites being probably Skies of Arcadia Legends, and Tales of Symphonia. In the Tales series, I've played Symphonia, Symphonia 2, Graces f, (never finished) Phantasia, and (never finished) Vesperia.

Story

The game begins by letting you choose which of 2 protagonists to follow. The game's story is broadly the same, regardless who you choose, but certain scenes are seen from different perspectives, and certain moments are missed if your chosen character is absent. I have opted not to replay with the other character at this time, but the game is good enough that I would if I had more time. I chose the female lead, Milla.

The story itself is...fine. The setup is pretty good, with Milla being an literal avatar of the world's god, whose powers are stripped by an unknown dark force early on. The story then shifts to a fish-out-of-water story for Milla, and a quest to regain her powers and destroy the dark forces. She is joined by Jude (the other - male - protagonist), who initially has no quest, but does want to be helpful to those in trouble.

This brings us to a major highlight of the game - the characters themselves. The story feels more like background dressing for the cast to play off one another in. The skits - a Tales staple - are here, and they are predominantly well-written and performed. And the cast is wholly likeable, and have decent arcs throughout - though there are a couple of head-scratching moments regarding character motivation. I was fond of basically every character by the end, even in the extended cast and bad-guys.

One sticking point I should mention though is, because there are scenes absent from certain protagonist play-throughs, be prepared for a couple of deus ex machina moments, where ostensibly the other protagonist has been busy in the background, but you will not know exactly how or why certain story beats happen unless you replay the other story. It's made doubly-weird where, despite having the skit system for optional additional dialogue, the POV character is never made aware of what happened during certain background story moments. From what I have read online, it seems that the better way to play story-pacing-wise, is to do Jude's story first, then Milla.

Specific examples, spoilers for some major story beatsIn particular, when Muzet is introduced in the Milla storyline, she joins the party in barely 3 sentences explaining who she is and why she's there, despite being a "very important character". There's also a scene near the end of the game where Milla is separated from the group for a time, then teleported directly into a battle with a previously unseen "very important person" in a "magically alternate dimension" and no one explains how or why the rest of the party got there - nor that they killed off a couple other "very important bad guys" in the interim. It's...weird narratively, though excusable thematically as Milla is a very "go-with-the-flow" character, so YMMV.

Gameplay

The combat is fun and really well balanced. The difficulty curve was almost perfect the entire game. I did a little bit of grinding every now and again, but honestly, every time I did, it made the next boss quite easy. I like the "partner system", which allows 2 characters in battle to buff each other, and I liked how your MP is refilled just by doing normal attacks, which meant I never really ran out of magic - this is particularly nice, as the healers are also more-or-less always healing and being useful. The party AI is also pretty good, especially if you spend a moment to fiddle with the strategy and auto-item settings.

There is a very extensive level-up system, split across a skill-tree and buff-pool. I...can't speak much on it, as there is also an auto-level button, which auto-applies nodes on the skill tree, and I used that almost exclusively. However, it's there if you wanted some good character building options. The shop system is also pretty good, and made it perpetually feel like I was accomplishing things and getting stronger.

There are a smattering of side-quests per town. Some were bog-standard "kill this thing, get this item", but there were also several that were self-contained stories and world-building. There isn't a quest marker, so some quests did require me to look up where to go, but I don't consider that a bad thing - more an "I'm impatient"-thing.


Probably more that I forgot to cover, but this is getting long for a first "patient gamer" review, so I'll stop here. This game and Tales of Symphonia are now in contention for my favourite Tales game, so make of that what you will.

[–] roadrunner_ex@lemmy.ca 2 points 4 months ago

I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I've really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.

[–] roadrunner_ex@lemmy.ca 5 points 4 months ago

After extended sessions of any of the Telltale adventures (Walking Dead, etc), I would spend about 10 minutes post-game with the sense that real-life conversations were like, scripted, and I was navigating by selecting the best option.

Arguably, not a wrong assessment of life, but it feels really gamified when affected

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