miria

joined 1 year ago
[–] miria@ttrpg.network 3 points 3 days ago

You'll prolly find yourself faster once you get back to it. Taking a break helps with getting out of ruts ime.

[–] miria@ttrpg.network 2 points 3 days ago (1 children)

Cubing in random places is the best!

Has it sparked any interesting conversations?

[–] miria@ttrpg.network 1 points 3 days ago

Sleep deprivation is worse than being slightly inebriated for me. Insomnia has me used to it tho.

Any recommendations?

I don't do bld, but I kinda sorta use scenarios for playing music.

Story based mnemonics are pretty effective. IMO a mind palace should have multiple touchstones, so choosing words that have a strong emotional connection in general or a specific connection to the last word might be a good place to start.

When I'm playing music, if a chord sequence reminds me of a smoky jazz club, I'll try to recontextualize subsequent chords to that scenario and build on it. Happy chords might be me stepping out for some fresh air, aggresive chords would fit a fight breaking out, etc. Not sure if this helps :P

[–] miria@ttrpg.network 2 points 2 weeks ago

Fun scramble for 2025/06/28 on reddit's DDT

ZZ? Fewish Moves / Blue White FB

F L2 B U2 F' U2 F' U2 L2 U2 R2 D B L' F2 L' R2 U2 B2 F2

y' x // inspection
M2 U f R2' S' M B2 U B U' B U B' L U' L' // eoF2L (16)
y R U R' U R2 D r' U2 r D' R2 U' // ZBLL S 8 (12)

view at CubeDB.net

[–] miria@ttrpg.network 2 points 2 weeks ago (2 children)

Seems like a good way to practice for comps, with all the noise.

How badly does being inebriated affect your intuition and memo? Do you use the mind palace thingy for memo?

My inspection and lookahead both get much worse when drunk. I can still plan enough by taking longer, but the latter tanks my times :P

[–] miria@ttrpg.network 2 points 2 weeks ago

Getting back into cubing for a bit. My solves are worse but my times are better, which is an unfortunate trend.

What's up with you?

[–] miria@ttrpg.network 2 points 7 months ago (1 children)

Not sure if I completely understand your question, and how this would affect dice patterns, but I think you're looking for the advanced notation here.

For rotations, just use x, y, & z moves from a fixed orientation (most people start with White on Top & Green in Front) or specify the center colors directly. Just mentioning the color on top isn't enough info btw.

[–] miria@ttrpg.network 2 points 1 year ago

rouxfmc:

z2 y' // inspection (32 STM)
M F2 R' F D' F2 // (Blue-White) FB (6)
r U' R2 U2 r2' U' r U' r' U2 r // (R2) nmSB (11)
U2 R' U r U2 r' // 1CLL (6)
M U' M' U' M2 U2 M U' R2 // LSE (9)

view @ alpha.twizzle.net

[–] miria@ttrpg.network 3 points 1 year ago (1 children)

Monthly 3x3 Scramble:

F' U2 L2 F D2 L2 F2 L2 R2 D2 L' U2 R' D' F' D B' D U' R'

view @ alpha.twizzle.net

 

Welcome to our monthly discussion thread!

Anything cubing related is welcome.

[–] miria@ttrpg.network 2 points 1 year ago (1 children)

Good purchases imo. The WRM 21 is my main!

They're also both very different cubes: The WRM is fairly flexible and the Super RS3M (v1) is quite blocky (It also has weak magnets). Dunno about the other Super RS3Ms (v2, v5).

Note that the Super v1 is very different from the RS3M 2020. I've never tried one, but from what I've heard the 2020 should be somewhere in between the 2.

[–] miria@ttrpg.network 2 points 1 year ago (3 children)

The WRM 2021, WRM Maglev or Tornado v3 are great because you can adjust the strength of their magnets.
Any other WR M and most other cubes have really strong magnets and don't have adjustment features at all.
You wouldn't wanna be stuck with a cube that's hard to turn.

Adjustable magnets can have an annoying clicking sound though.

I've heard the RS3M 2020 (that zarxrax recommended) has weak magnets, which is great. They won't click and annoy you and if you wanna try out stronger magnets, you can buy additional magnets and add them in (very easy).

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