jcolag

joined 1 year ago
[โ€“] jcolag@lemmy.sdf.org 2 points 1 month ago

The Indie Web website up there actually has protocols to do most of what people do for social media, in exactly that structure. It's enough of a pain to set up that I don't see it becoming normal, but the amount that I've set up for my website at least works...

[โ€“] jcolag@lemmy.sdf.org 7 points 9 months ago

Sure, we could point to thousands of years of really smart people trying and utterly failing to build mathematical models for innovation and thought, but it also does make a certain amount of sense that, if you pile up enough transistors and wish really hard, that your investment will Frosty the Snowman itself into being your friend, right...?

1
submitted 1 year ago* (last edited 1 year ago) by jcolag@lemmy.sdf.org to c/foss_gaming@lemmy.world
 

I could use some input. For context, I write a blog where, among other things, I run a "book club" for Free Culture fiction, figuring that the least that I can do is spread the word about interesting projects that can use some help. I'm always looking for new things to cover on Saturdays, but games (that make sense in context) especially seem elusive, so I'd like to see if anybody has any possibilities that I hadn't considered.

So far, I've gotten to Forgotten, Endgame: Singularity, Nothing to Hide, The House, A Dark Room, Cataclysm: Dark Days Ahead, Space Company, Learn to Code RPG, Dead Ascend, Level 13, One Hour One Life, Counterfeit Monkey, The Command Line Murders, SQL Murder Mystery, Colossal Cave Adventure, Death off the Cuff, and kiki the nano bot. Hopefully, I didn't miss anybody. A couple also sit in my queue waiting for a free day when I can make sure that I can run them and confirm licenses.

What I'm specifically looking for are games that (a) exist somewhere that a person can find them, even if that means (occasionally) spending some money, (b) has a license compatible with CC-BY-SA, at least for the storytelling aspects and (ideally) art assets, which generally excludes the GPL, but I make an occasional exception for exceptional cases, (c) ideally not related to a prior game by forking or overlapping authors (though still mention them, because I'll come back to those when I run out of new things), and (d) has some kind of narrative that goes beyond the literal main character overcoming obstacles. I'm somewhat lax on my definition of "narrative," where I'll accept world-building as long as it's evident in-game and not in an unlicensed design document.

Thanks in advance!