Online handles are still a thing. Most of these devs aren't known by their legal names in the gaming space at large anyway.
Naia
Subverting copy protection had always been a vuage notion because they sell you encrypted content, but they still have to sell you something with the decryption keys as well.
Now, using the key to remove the encryption falls under "subverting" but if you use the key to play the encrypted media directly, why does it matter what hardware it is happening on?
When it came to switch emulation you didn't really circumvent the copy protection, you exported the keys from a switch. The game images are basically dumped as is.
Yes, you could find the keys elsewhere, but if you dumped your own it wouldn't really be considered subverting. Especially with the jig you put the switch into a state built into the switch hardware. It's not even a exploit like jailbreak usually are. The recovery boot mode is an intended service feature.
The only illegal thing would be getting copies of games and keys from other people.
I think it really depends on the game.
An MMO or a sandbox game I can sink hours and hours into. I don't know how many hours I've lost to games like Minecraft, Rimworld, etc. Even if those types of games might have "objectives", I'm more likely to just kind of do my own thing.
And I had something like 500 days logged in with my Final Fantasy XI character. It was my default game and I kept playing because I always felt I had something to do and people to meet.
Narrative focused games? Nope. While I might enjoy playing, the narrative can feel more like a chore in a game that has too much stuff to do, especially if mechanics or areas are locked behind it. I will end up ADHD because I hit a block or feel like the game is forcing me to do the main story when I don't want to.
I had that happen in Fallout 3 where I was just wondering around, having fun exploring and stumbling on things, and I end up finding someone I didn't even know I needed to look for connected to my dad and suddenly I felt I was being pulled away from what I found fun.
Might be why I really liked 76 despite the hate it got/gets.
That's not what they said. There is a difference between using AI in a short sighted effort to cut costs and using it to enhance content created by people. AI is a broad term, and just because a bunch of rich asshole morons are misusing a version of it that does have use does not make it automatically bad. AI, Generative or not, is just a tool.
There have been games that have procedural generation for decades in one form or another to create practically infinite content for players, but they are always limited in other ways. Minecraft can generate an "infinite" world, but what you do in the world is limited to what has been ready built. Hell, Games like Skyrim randomly generate NPCs all the time, but they are shallow and don't really add much to the game.
Having people build out the mechanics, the spells, the world, and other features with a basic foundation of game play and then having AI implemented to combine those features in a way based on player interaction, or create NPCs that are doing similar things the player can that can make the world feel more alive is likely the next real advancement that games will have.
Sure, you could have people make hundreds, if not thousands, of NPCs, but they are going to be very derivative and you'll see the usual "copy paste" people that aimlessly wonder around or do one or two things and making that many NPCs that aren't story driven would be mind numbing work.
The girls in the class will figure themselves out eventually
We I have the fun combination with (undiagnosed) autism and t Which one had primary control at any time is a scrap shoot.
Even medicated I can not see the clutter... Until it's all I can see and I start AuDHD cleaning.