M68040

joined 2 years ago
[–] M68040@hexbear.net 3 points 2 months ago

Strongly recommended for anyone who hangs out around here.

[–] M68040@hexbear.net 8 points 2 months ago* (last edited 2 months ago) (4 children)

That one QAA ep about the Roblox right was nuts. I grew up on Halo 2/3, Team Fortress 2, and Garry’s Mod so my brain is straight boiled but it’s not quite anything on this level.

[–] M68040@hexbear.net 2 points 3 months ago

Assigned System/370 Operator At Birth

[–] M68040@hexbear.net 16 points 3 months ago

I miss the mountains of the Northwest. There’s something that remains really weird to me about how flat my stretch of the Great Lakes are, even 20 years on.

[–] M68040@hexbear.net 3 points 3 months ago* (last edited 3 months ago)

I can’t blame them for not understanding the significance of human communications infrastructure, but I wish they wouldn’t set up camp in poorly tended mailboxes. Granted, ants are worse about this by some distance. (I’ve also had to deal with small birds while delivering)

All things considered, though, they’re cool if you give them an appropriate berth

[–] M68040@hexbear.net 2 points 3 months ago* (last edited 3 months ago)

Seibu Kaihatsu's Dynamite Duke (1989), a pretty novel hybrid Cabal-like/Beat-'em-up with a lot of love put into it. The arcade version's got a pretty slick art direction, the environmental destruction vfx rock, and the animation's pretty slick. The whole thing's got that passion project charm to it. Unfortunately, Cabal clones were only really in vogue in that late '80s/early '90s space, and the beat 'em up gameplay isn't fleshed out or consistently applied enough to be satisfying in a post-Final Fight, post-Streets of Rage world. I'd like to see something like it, but there's no way to bring Duke into the world of modern game design practices without drastic reformulation at a minimum.

Notably, Seibu had really high hopes for Duke, being a passion project and a intended magnum opus. Unfortunately, lukewarm reception brought in poor returns, the company slipped into dire straits, and they were forced to make something simpler and lower stakes as a hail mary. That title - a simple, Toaplan-esque shooter nobody had any real faith in - turned out to be Raiden, which would become a darling in arcades, pushing 17,000 units solds worldwide in the first year after release, and becoming the fifth highest grosser on the Japanese market in 1991. (Beating out some offerings from much bigger players like Konami)

[–] M68040@hexbear.net 10 points 4 months ago

It's like they're trying to destroy everyone's trust in them. Can't even toe the whole "Villain with good publicity" line effectively.

[–] M68040@hexbear.net 3 points 4 months ago

I miss Wesley Willis.

[–] M68040@hexbear.net 12 points 5 months ago

Watching that in my high school electronics class was a early radicalizing moment

[–] M68040@hexbear.net 17 points 5 months ago

Imagine where we’d be if this stuff was allowed to mature in the 2000s alone

[–] M68040@hexbear.net 4 points 5 months ago

The think tank ghouls are the worst. If I had it in my ability to just wipe the Heritage Foundation, Focus on The Family, and all those other consortiums of reaction from the earth...

[–] M68040@hexbear.net 6 points 5 months ago

In a weird way, the development of advanced communications and coordination technology has only made it harder for anything to change in a significant way .

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