HeavenlySpoon

joined 2 years ago
[–] HeavenlySpoon@ttrpg.network 1 points 1 week ago

Ha, weird, thanks for pointing it out!

Also, a small heads up: the most recent version fixed an issue with TM25 Thunder which slipt in at some point. Some of the Pokémon sheets incorrectly showed it as available or unavailable.

And since nobody’s going to check this comment chain anyway, here, have some extra Pokémon:

https://heavenlyspoon.wordpress.com/wp-content/uploads/2025/10/new-pokemon.pdf

These are part of a companion book I’m working on with a suggested gym for each of the 50 TMs and a couple of pre-designed regions.

[–] HeavenlySpoon@ttrpg.network 2 points 4 weeks ago (3 children)

It normally is just a copy, but I edit the dex file for small changes instead of doing a full copy since that’s a bit quicker, but yeah, I apparently didn’t actually change it in the main doc. Oops.

And yeah, Articuno is deliberate. I liked it taking up most of that page, and this way seemed like a neat way of not having to shrink it as much.

[–] HeavenlySpoon@ttrpg.network 2 points 4 weeks ago (5 children)

Happy to hear that! And I’m always happy with more bug reports (as long as they’re fixable). Yeah, Disable should be 1 hit.

I don’t notice the edge clipping on my copy of the Pokédex, but I could’ve accidentally uploaded an older version. It should be good now, I hope.

I’ve updated the document with some other minor changes as well. They’ve been in the doc for a bit now, but this seemed as good a time as any to actually implement them.

[–] HeavenlySpoon@ttrpg.network 8 points 1 month ago

I don’t know of any television series, but Maple from Zelda Oracle of Seasons/Ages eventually swaps out her broom for a vacuum cleaner:

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago (7 children)

Weird, I don’t know how that happened, but it should be fixed now. And I’ve had a few projects now where someone just did a thorough proofreading and it’s been awesome every time. The helpers of the internet don’t get nearly enough credit, so it’s the least I can do!

[–] HeavenlySpoon@ttrpg.network 1 points 1 month ago (9 children)

Version 1.2 is up! It should include fixes for everything you pointed out. There's a short overview in the Version History.

Some design clarifications:

  • Amnesia doesn't work out of battle, I've added a clarification to the move.
  • I hadn't actually considered Transform out of battle, that one's on me. It now gives you that entire Pokémon's moveset, but every move uses a d4 Move die to balance out the lack of PP.
  • It's deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform's Basic status for Mew, though.
  • There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead.
  • MissingNo.'s size difference wasn't intentional, but I'm definitely keeping it.

Thanks for the thorough read-through, I really appreciate it!

And lovely to hear that you've got a group together! I'd love to hear how it goes!

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago (11 children)

Oh wow, thanks a lot! I guess I know what I’m doing this weekend.

[–] HeavenlySpoon@ttrpg.network 4 points 1 month ago* (last edited 1 month ago)

I myself only ever visit chewbac.ca!

[–] HeavenlySpoon@ttrpg.network 1 points 2 months ago (13 children)

I figured out what happened, apparently the Vileplume sheet snuck onto my Pokémon sheet template. It should be fixed now.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (15 children)

Weird! I don’t know how that happened, can you give a page number for where it shows up?

And yes, please share any typos you find!

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (17 children)

Just replying to let you know that I’ve changed move to Move whenever it’s not referring to movement and that I’ve changed Paralysis to the easier option of not being able to move this round and next round. It definitely plays differently, but it’s quicker and should hopefully be easier to understand!

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (19 children)

Feedback is always more than welcome!

I might just change Paralysis at this point, it’s been a bit annoying to track in playtesting and if it’s apparently hard to understand as well it may not be worth it. The general goal of conditions was to have them go away as quickly as possible to keep things simple, which is why Paralysis disappears at the end of the start of turn, but having it just be no-movement for 2 turns is probably the better option. I’ll have to do some playtesting first, though.

And capitalising Move is probably the easiest option. I’d have to check if that causes anything weird, but probably not.

 

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

 

Hey lemmings,

I'm an amateur game designer probably best known for creating one of the more popular Feywild setting books for D&D. I’m putting the finishing touches on my far-too-ambitious TTRPG and figured I’d post about it here before forcing myself to do an actual marketing push.

The game is designed for somewhat standard medieval fantasy, which I know isn’t exactly a novel concept. However, it does fill a niche which I personally haven’t been able to fill with any other system. Most fantasy systems seem to either be D&D-alikes with a heavy focus on combat and heroics, OSR games with a heavy focus on dungeon crawling, or PbtA games with a heavy focus on genre emulation. What I wanted (and ended up creating) was a game with a focus on improvisation and shared storytelling without being constrained by genre tropes.^*^

My other big issue with a lot of fantasy RPGs is the reliance on mechanics which have no real connection to the fictional world. Things like hit points, experience points, and meta-currencies put the focus on the game part of RPGs and not the roleplaying part. What I wanted was a game where everything a player does has a clear and direct link to the fictional game world.

The result is The World Ahead, a system I’ve been building and playtesting for far too long. It features simple and collaborative character creation rules, a flexible resolution system, and a hell of a lot of resources, tables, tips, and tricks to facilitate play at the table. Everything is in service of making the game run smoothly and making things as collaborative as possible. It tries to be open-ended when zoomed in and streamlined when zoomed out.

The game is currently available for free on Itch:

https://heavenly-spoon.itch.io/theworldahead

People who aren't looking for a new RPG may still find something useful to steal in there. Perhaps the streamlined travel system, the collaborative worldbuilding rules, the tables for making things such as factions, wonders, and strange creatures, the magic items which all have a clear and obvious effect within the fiction, or the unique weather system. While most things are fairly well integrated into the core system, you can definitely rip stuff out without too much damage.

~*~~I~ ~will~ ~give~ ~a~ ~shoutout~ ~to~ ~Ryuutama~ ~and~ ~The~ ~One~ ~Ring.~ ~While~ ~they~ ~didn’t~ ~scratch~ ~the~ ~itch~ ~for~ ~me,~ ~they~ ~both~ ~have~ ~some~ ~excellent~ ~mechanics~ ~and~ ~are~ ~more~ ~in~ ~line~ ~with~ ~what~ ~I~ ~wanted~ ~to~ ~achieve~ ~here.~

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