FermiEstimate

joined 7 months ago
[–] FermiEstimate@lemmy.dbzer0.com 9 points 1 week ago (2 children)

I laughed at first, but then I realized I'd have found Starfield vastly more interesting if weird stuff like this happened all the time on purpose and they leaned into it with small quests. This one bug delighted me more than any of the actual quests I can remember at this point.

It almost feels like Starfield was ambitious in the wrong ways. Bethesda trying to aim for Disco Elysium-ish oddness might not have turned out great, but I think it would have made more of a lasting impression.

[–] FermiEstimate@lemmy.dbzer0.com 10 points 3 months ago

I'm just going to pretend that's one of the researchers from Where Oaken Hearts Do Gather.

[–] FermiEstimate@lemmy.dbzer0.com 2 points 5 months ago (1 children)

If they're really lucky, they'll end up working for the Laundry only once. Residual Human Resources is a bad way to go out.

[–] FermiEstimate@lemmy.dbzer0.com 104 points 5 months ago (16 children)

Charles Stross' Laundry series is basically this concept set in the present day: magic is a branch of mathematics, which means it can be computed and programmed.

It is perhaps worth noting at this point the series genre is cosmic horror.

[–] FermiEstimate@lemmy.dbzer0.com 41 points 5 months ago* (last edited 5 months ago) (1 children)

I'll preface this by noting that the sin of sloth has traditionally been understood to be a sin of omission, not just commission, i.e., you are insufficiently devoted to the things you ought to be.

Which means you could, in theory, have a (reflavored tiefling) devil paladin so devoted to sloth he works against evil causes. He's not interested in good per se, it's just that advancing the interests of good and traveling with a good adventuring party has the best ROI for failing to carry out his evil responsibilities.

Naturally, this has caused a fair amount of controversy among sloth devils, and there is a multi-century trial going on in the Hells about whether this ought to be allowed. This is not expected to be resolved in the foreseeable future because the advocates for both parties keep filing their responses well after petition deadlines expire.

[–] FermiEstimate@lemmy.dbzer0.com 1 points 6 months ago

Oof, I definitely did that once or twice.

It really does seem like they decided to bring this sequence up to introduce settlement building and power armor early. I get why they did it, but man, I do not think it ultimately has the effect they wanted.

[–] FermiEstimate@lemmy.dbzer0.com 11 points 6 months ago* (last edited 6 months ago) (2 children)

Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don't even go to the museum until you've followed some leads and want something else to do for a bit.

This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

Doing all this stuff later on, when you've actually demonstrated you're a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It's a great coda that they unf put two minutes into the game for some reason.