FencerDevLog

joined 1 year ago
 

Hello to all fans of Godot Engine and shaders! It seems that I've grown quite fond of visual shaders because I've just recorded another video on this topic. Would you like to use such an animated shield or force field in your game? It's easier than it might seem. Keep watching, I'd be happy to demonstrate it to you.

 

Hey everybody, what’s up? In this video, I will demonstrate how to harness the high performance of a GPU for generating fractal patterns and transforming them in real-time, which can be used for creating original effects in your game with minimal effort.

Many people, when they hear the term "fractal", automatically envision the Mandelbrot set. It's not surprising because it is one of the most famous fractal shapes and has gradually become practically synonymous with chaos theory. But what is it exactly, and how do we generate it?

 

Hi everyone! This is the second part of the tutorial on how to create a library of useful functions for shaders in Godot. If you haven't seen the previous part, I highly recommend watching it first. The link is provided in the description of this video. In this part, we will add functions for rendering various types of simple objects that we can use to bring our shaders to life and make them more interesting.

 

Good morning! Or afternoon or evening, depending on where you are in the world. Did you know that Godot allows you to create libraries of functions for shaders that you can later link to your shading language script without the need to copy and paste their code every time? We'll demonstrate this with a few simple examples, and then we’ll apply this knowledge to create another shader effect using the polar coordinates.

 

Hi everybody! I'm back with another video for the collection of tutorials on game development in Godot Engine. This time, we won't be dealing with shaders or 3D models. Instead, I would like to focus on a possibly simpler but definitely no less important area in game development with the Godot Engine, and that is the user interface that would work correctly on every device and screen resolution. Let's get started.

 

Hi again, friends of visual shaders! Maybe you remember that in previous videos that dealt with this topic, we were working only with fragments, and we were setting only the final color for pixels. This time, we'll finally get to a no less important function, which is responsible for modifying vertices and subsequently deforming the entire texture that the shader is applied to. As an example, I chose the implementation of a flag that ripples in the wind.

 

Hello, friends of #Godot and its shading language. This time, I would focus on something slightly more complicated. We will simulate an old #CRT monitor with all of its imperfections. #GodotEngine #godot4 #GodotTips #devlog #shaders

 

I recorded a short tutorial about creating a third-person controller in Godot 4, using an animated 3D model. Check it out!