This works for situations where exact positioning isn't too important. When want to have AoE spells, move speed, flanking, and battlefield control, it generally because difficult to ensure that the GM and the players have the same picture of the battlefield. Even just drawing it out roughly can help a lot, but pure theatre of the mind really works best when you only care about distance rather than relative positioning and complex battlefield conditions.
Eagle0600
I'll crosspost some of my guides there!
Then the chart is just wrong (I know which book it's in and it is intended to apply to DnD).
If it applies to DnD's cosmology, than it has to mean with viable offspring, because half-dwarves canonically exist in the Darksun setting and they're called Muls.
From two weeks ago.
If you're talking about anything that matters, even if it seems like it's just personal experiences like love or exploring the world, it's political to somebody.
Nah. Evil is where the harm your actions do to other people doesn't stop you from doing it. Neutral is where you wouldn't put yourself especially at risk or especially out of your way to help others, but you wouldn't hurt them either, even if it benefited you. Obviously there's a spectrum there, most neutral people would do harm to others if they had a gun to their head. Enjoying the harm you do unto others is sadism, which is separate from alignment. A good or neutral person can be a sadist, but their morality will prevent them from hurting others even if they enjoy it. In short, sadism provides a motive (of which there are many others), alignment provides the restriction or lack thereof.
Tl;dr if order a village slaughtered to take all their stuff, I don't care how dispassionate or purely self-interested you are, you're evil. If you murder people because you're paid to, and don't much care about the details, you're evil.
I'd allow it.
That's 0 milligrams. 0 magnesium would be "0 Mg" (pay attention to capitalisation). Or even "0mg Mg".
It depends whether you want 00-99 or 1-100. Eclipse Phase, for example, uses 00-99 so that criticals (which are on doubles) are evenly distributed. It compensates by making success only on a roll strictly less than, not less-than-or-equal-to, your target.
In binary the one on the left is meaningless, and therefore the two cannot be compared. In any base in which they can be compared, the one on the left is smaller.
Just drawing the situation out, even roughly, is already an enormous step forwards from theatre of the mind, and is doing most of the heavy lifting here. It's also not "theatre of the mind," like the original poster is implying. It's a map, just one without grid-spaces or precise distances.