Buttons

joined 1 year ago
[–] Buttons@programming.dev 3 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I may not like it, but you do make an interesting technical argument.

I think it would still be detectable though because of buffering.

What you're saying assumes that videos are streamed frame-by-frame: "here's a frame", "okay, I watched that frame", "okay, here's the next frame".

With buffering videos will preload the next 30 seconds of video, and so if you pressed a button to skip ahead 10 seconds, that often happens instantly because the computer has already stored the next 30 seconds of video. Your plan to just pretend to skip ahead doesn't work in this case, because my computer can know whether or not it really did skip ahead, because of buffering.

[–] Buttons@programming.dev 79 points 3 weeks ago (9 children)

Couldn't we avoid all this by giving players the option to host and moderate their own servers?

[–] Buttons@programming.dev 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Use a more holistic approach. Combine heuristics like the average speed and aim hit percentage with reports from other players.

Review player reports, if a player makes a false allegation in their reports, mark that player as having less reliable reports. If a player reports someone who turns out to be a definite cheater, mark whoever reported the cheater as having more reliable reports. Etc etc.

Like, if the report just says "player was moving fast outside a vehicle", maybe they were cheating, or maybe they were just goofing off trying to stand on top of vehicles the whole game. If the report says "player was moving fast the whole game, had the highest kill count, and was also reported by 5 other players in the match for cheating", it's a little more clear what's happening.

[–] Buttons@programming.dev 6 points 3 weeks ago (2 children)

I bought Crysis and didn't like the DRM, so I haven't bought a Ubisoft game since. How's that working out for Ubisoft?

[–] Buttons@programming.dev 5 points 3 weeks ago* (last edited 3 weeks ago)

I agree. Price is important in a classic "free market" where people compete to sell goods and services for cheaper and whoever does it best makes a profit and grows, etc, etc.

This ain't a classic free market. We frequently see companies become market leaders without ever earning a profit. That's not a classic free market.

Succeeding as a company because you make customers happy sounds nice, but the most powerful companies today succeed by gaining favor from those already in power (venture capitalists, etc), and the customers are just a bargaining chip to be tossed around on the bargaining tables of the wealthy.

[–] Buttons@programming.dev 291 points 3 weeks ago* (last edited 3 weeks ago) (30 children)

Ads will always be detectable because you cannot speed up or skip an ad like you can the rest of the video.

If they do make it so you can speed up or skip the ad sections of a video, mission accomplished.

If all else fails, I'd enjoy a plugin that just blanks the video and mutes the sound whenever an ad is playing. I'll enjoy the few seconds of quiet, and hopefully I can use that time to break out of the mentally unhealthy doom spiral that is the typical YouTube experience.

[–] Buttons@programming.dev 1 points 3 weeks ago

Click all the ads too please

[–] Buttons@programming.dev 2 points 3 weeks ago (1 children)

Good call, the shape arranging mechanic existing in board game form before Tetris, and the "challenge approaching from the top of the screen" thing was a staple of many many Atari and arcade games.

[–] Buttons@programming.dev 1 points 3 weeks ago (8 children)

Name a game you have enjoyed that isn't a ripoff.

view more: ‹ prev next ›