this post was submitted on 25 Aug 2023
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Starfield

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[–] surrendertogravity@wayfarershaven.eu 10 points 1 year ago (1 children)

Oh. my. god. This is such amazing news!! Chesko was an amazing modder, and economy design was one of the often-changed areas of Skyrim, so to hear that he had a hand in Starfield’s economy is incredibly exciting to me.

[–] HotSoda@hexbear.net 1 points 1 year ago (1 children)

There is no economy in the game though. All of the items have the same prices everywhere.

[–] Cethin@lemmy.zip 2 points 1 year ago

Economy in video game terms usually just means the prices of stuff, not an economic simulation.

[–] TowardsTheFuture@lemmy.zip 2 points 1 year ago

First bit of news about Starfield that interests me lol. Glad to see someone who deserved it getting a position. Mooders like him are the only reason I bothered with Skyrim. Hope he's able to make a good difference, but modding on your own time vs creating on company time are still two very different things, so we'll see how it goes. Hopefully they let him do his best and he improves the end product a lot.

[–] Kolanaki@yiffit.net 1 points 1 year ago* (last edited 1 year ago)

Explains why the values are so drastically different from analogues in the previous games; and not just by a matter of "insane future inflation."

It also has a secondary effect of making those percentage based changes caused by the vendors attitude and your skills hit harder because the base values are higher.

[–] ArchmageAzor@lemmy.world 1 points 1 year ago (1 children)

That's cool, but unless he made a mod that alters the Skyrim economy I dunno if it's all that relevant. It would be like saying "my friend, who is a baker, is bartending at my party"

[–] ProcurementCat@feddit.de 10 points 1 year ago* (last edited 1 year ago)

I don't necessarily agree with this statement. Sure, in principle, an economy and a survival gameplay overhaul mod are focussed on different areas and require different kinds of creativity and knowledge to come up with. However, implementing such systems takes completely different skills than designing them. And I'm not just talking about the ability to code, but also about project organization, design philosophy and art, as well as immersion.

This creator has shown an outstanding ability in all those crucial areas. But when it comes to immersion, they really are dedicated, way more than other people. Take a look at their mods. Because some in game book talked about High King Wulfharth rebuilding the 418th step of High Hrothgar, but this was not apparent in the game, they literally counted the steps of High Hrothgar and changed the 418th step just to fit the lore. This is a sort of dedication to detail and immersion only a few people show, because it's so niche and unnecessary. Just like their book pile resource mod, level up messages, and knock-on-doors-mod.

This is a person who has an intrinsic need to make a game world more believable, and I'm glad they were chosen to work on Starfields economy system.

[–] DaSaw@midwest.social 1 points 1 year ago (1 children)

Sweet.

What is this an excerpt from?

[–] Tywele@lemmy.dbzer0.com 3 points 1 year ago

The source is in the post body.