this post was submitted on 14 Mar 2024
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Steam

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Steam is a video game digital distribution service by Valve.

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[–] warm@kbin.earth 360 points 8 months ago* (last edited 8 months ago) (5 children)

Valve could reduce their cut honestly, perhaps some program for independent developers to help them get on their feet. I don't think the top games or big publishers should be getting cut reductions.

Either way, Valve haven't been buying out studios for exclusive games, so Epic and Sweeney can go fuck themselves, they are scum.

[–] stardust@lemmy.ca 120 points 8 months ago (1 children)

At the same time it's not like Valve is not making use of the extra money to use it only for taking in profits. It might of been what made it possible to try entering the hardware market with VR and the Steam Deck and putting resources in trying to make Linux gaming for accessible for regular people. Might of been what allowed them to not be deterred after the failure of the Steam machine and Steam Controller.

[–] VelvetGentleman@lemmy.world 77 points 8 months ago (8 children)

Might have, brother. Might have.

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[–] NOT_RICK@lemmy.world 48 points 8 months ago (1 children)

If I recall correctly valve did lower their cut in the wake of EGS having better terms for devs.

[–] warm@kbin.earth 49 points 8 months ago (32 children)

For the first $10m earned it's 30%, then it's 25% until $50m, then it's 20% from then on.

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[–] KingThrillgore@lemmy.ml 40 points 8 months ago (5 children)

I do think Valve could drop it to 25% and not lose much sleep over their coffers.

[–] Johanno@feddit.de 42 points 8 months ago

I mean I don't know how much money steam is banking, but they provide quite a good service for their share.

Max download rates at all times (almost).

Amazing steam overlay. Online gaming. Online saves. Workshop. Linux support.

And many more. Some of that epic has too but in comparison epic launcher is shit.

[–] RedditWanderer@lemmy.world 35 points 8 months ago

It would effectively not do anything for game devs to reduce it by 5%.

On the dev side steam provides distribution and a bunch of tools while you develop your game. Tomorrow you can pay 100$, and steam will support you with keys, releasing and publishing your game, reviewing it for free etc.

I have a game I've been developing for 5 years part time. I have steam keys I share with testers, and can distribute version for free, with all the patch notes and update features from steam for 100$.

When I do release, they'll have earned the 30%, and if I don't release I'll have saved a ton and steam will take the costs. This greatly reduces the barrier to self-publishing. Out of all the companies I deal with, this is by far the fairest and lest predatory model there is. Gaben could have just bled us of our money even more and it would have worked. They are very rich because they are very humble in a sense.

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[–] Safipok@lemmy.ml 27 points 8 months ago (1 children)

The reason big studios get better rate is because they have leverage. Just as Amazon has leverage against apple in app store

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[–] ozoned@lemmy.world 163 points 8 months ago (1 children)

If scale is no longer an issue, why can't Epic create a store with similar functionality to steam? Because it's not about that. It's about Tim not being able to pocket as much.

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[–] mr_MADAFAKA@lemmy.ml 119 points 8 months ago (3 children)
[–] catloaf@lemm.ee 138 points 8 months ago

Human rights principles? Tim needs to quit sniffing his own farts. He's trying to sell digital video games on iPhones, not end human trafficking.

[–] WarmSoda@lemm.ee 20 points 8 months ago (5 children)
[–] Patches@sh.itjust.works 65 points 8 months ago (9 children)

And in the same court case - it was discovered it was not profitable despite their more limited offerings.

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[–] snooggums@midwest.social 29 points 8 months ago (4 children)

If the percentage was the most important part, why isn't every game on Epic?

[–] Dudewitbow@lemmy.zip 24 points 8 months ago (2 children)

discord i believe when they sold games only took like 10% cut. turns out, thats not all it takes to sell games, and its not like no one uses discord, so you couldn't even say people were avoiding the software as it is a popular platform.

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[–] WarmSoda@lemm.ee 19 points 8 months ago

That's probably a big part of why Tim is angry

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[–] shiveyarbles@beehaw.org 81 points 8 months ago (4 children)

People hated Steam and were very skeptical initially. Respect was earned over time

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[–] acastcandream@beehaw.org 68 points 8 months ago* (last edited 4 months ago) (22 children)
[–] Switorik@lemmy.zip 72 points 8 months ago (2 children)

Do you know why steam is dominating? There are no better alternatives. They actively work on projects that benefit everyone, including their competition.

For the time being, there's nothing to be said other than other companies need to stop being so shitty.

[–] Ashtefere@aussie.zone 68 points 8 months ago (11 children)

Valve forever more have my support just because of proton. Letting me get off windows to game has been revolutionary for me.

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[–] snooggums@midwest.social 43 points 8 months ago (4 children)

Yea, steam actually earned their market share through being a solid storefront and game distribution center and not because of exclusive releases from third parties or shady practices beyond promoting games.

Sure, they are the only place for valve games, but that is because those are their games. Yes, some of their games have loot boxes and that is all terrible, but that is the games and not inherent to steam.

[–] jaykay@lemmy.zip 37 points 8 months ago (1 children)

It’s as if the recipe for success is not fucking over your customers and provide good product. Huh, weird

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[–] Dudewitbow@lemmy.zip 36 points 8 months ago (2 children)

my problem is people conflate pro develper and pro consumer actions as the same thing, when they arent. what epic does is very pro developer(better cut, money in advance if exclusive), but the platform is far from being pro consumer(removes consumer choice in platform to buy it on, lower competiuon, inconplete community, store, workshop, and os functionality). I'm in open arms for competition, but it actively is a worse consumer experience, then its very hard to support.

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[–] Seasoned_Greetings@lemm.ee 22 points 8 months ago

Here's the difference. When we talk about companies dominating an industry, we're usually talking about practices that keep competition from even forming. Monopolies are formed as a result of big companies buying out or making it impossible for their competition.

Steam doesn't do that, which is a big reason they won their monopoly suit. They just provide a better model than anyone else is willing to, and they rake in the cash because of it.

Compare this situation to books-a-million in the states. Books-a-million doesn't have a monopoly on books, they just have created a better environment for selling them. They aren't stopping other book stores from opening or buying chains to shut them down, they just sell you a cup of coffee and give you a place to sit while you browse their massive selection.

That's not a monopoly, that's just better business.

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[–] ylai@lemmy.ml 36 points 8 months ago* (last edited 8 months ago) (1 children)

The “you mad bro” is found among internal Valve communication (Valve COO Scott Lynch to Erik Johnson and Newell, i.e. in the sense Johnson/Newell being “mad”, not Sweeney). It was particularly not sent out as a response to Sweeney. Another outlet already got tripped over this and had to make a correction: https://www.gamingonlinux.com/2024/03/valve-coo-on-epics-tim-sweeney-you-mad-bro-when-launching-the-epic-store/

This is not quite as sensational as some people are framing it.

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[–] CaptainBasculin@lemmy.ml 34 points 8 months ago (2 children)
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[–] aport@programming.dev 34 points 8 months ago (12 children)

Sweeney is a third-rate Carmack

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[–] Donjuanme@lemmy.world 19 points 8 months ago

Less drama more context would be nice from headlines, but man does it feel like I'm asking too much

[–] Demoncracy@lemmygrad.ml 19 points 8 months ago (2 children)

I do wish Steam changed their pricing policy tbh. Make it so you pay smaller % for X amount of purchases, then a higher % on purchases after that and then a yet higher % on purchases after that amount with amounts set to give better terms to small indie game makers, then be less harsh on mid size devs and then get the most operational money out of big games.

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