this post was submitted on 06 Mar 2024
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I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.

So what are some good games that have zero (or close to zero perhaps) replayability? I'll start with my own suggestions:

  • Return of the Obra Dinn: Amazing mystery/detective game. However once you've played it, you basically can't play it again as you remember the solution already and the challenge of the game is trivialized.
  • Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you'll remember the languages and the game has no challenge any more.
  • Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there's not much more to experience. Some people speedrun the game though.

All of the above games I value extremely highly even though I only played them ~8-10 hours.

Do you have any others?

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[–] Morefan@retrolemmy.com 5 points 8 months ago (2 children)

Penumbra Overture, never finished it but was fun exploring and figuring out stuff.

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[–] ECB@feddit.de 5 points 8 months ago

Escape Simulator definitely fits the bill.

It's great, but all about the discovery.

[–] atoro@lemmy.ml 5 points 8 months ago (1 children)

Scanner Sombre

Interesting main mechanic, good storytelling, but once you finish it, that's pretty much it.

Maaaaaaybe replaying the first room you start in with all the upgrades, since you can see more clearly, but that's it.

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[–] TheWinged7@lemm.ee 5 points 8 months ago

13 sentinels: aegis rim

[–] DarkThoughts@fedia.io 5 points 8 months ago (4 children)

For me pretty much every single linear / story type game. Even great ones I sometimes attempted to have another run but would immediately get bored and ended up quitting. They just don't really offer anything to me to make it worth it. Even a lot of New Game Plus modes aren't cutting it, because they're typically just some extra items or abilities.

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[–] FrostKing@lemmy.world 5 points 8 months ago (1 children)

Some people might disagree with me, but Celeste.

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[–] Katana314@lemmy.world 5 points 8 months ago (1 children)

OneShot is very much based on its story and immersion. Contrary to the title’s implication, there’s not so much potential for risk during play, even if it’s themed that way, but it does feel like any efforts to repeat the game would ruin some of the immersive thoughts present.

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[–] nawa@lemmy.world 5 points 8 months ago* (last edited 8 months ago) (2 children)

Deathloop's story basically means that you're replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just "fresh starts" and here, they are part of the story, and ironically, that's what's stopping me.

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[–] DichotoDeezNutz@lemmy.world 4 points 8 months ago (2 children)

I'm surprised no one has said Outer Wilds. Amazing story about space exploration.

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[–] RandomStickman@kbin.run 4 points 8 months ago (3 children)

Brothers: A tale of two sons maybe.

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[–] CarbonatedPastaSauce@lemmy.world 4 points 8 months ago (2 children)

Midnight Suns was like that for me. The tactical combat was interesting and could have had replay value, but all the chores and conversations you have to do to progress the story made this a "no way" for a second playthrough. Absolutely worth it to go through once though, if you are into turn based combat games and marvel characters.

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[–] ackthxbye@feddit.de 4 points 8 months ago

I absolutely loved Recursive Ruin and I'm still waiting to forget the solutions.

[–] Gabadabs@lemmy.blahaj.zone 4 points 8 months ago

Danganronpa, honestly any of them. Once you know the story, who the killers are, and the twists, it quickly loses it's charm. The only way afterwards is to watch other people play it for the first time.

[–] supercriticalcheese@lemmy.world 4 points 8 months ago

The vanishing of Ethan carter

[–] AceFuzzLord@lemm.ee 3 points 8 months ago (1 children)

I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don't know if there are any other modes for Despair Girls) and then you don't replay almost ever type of gameplay since they're visual novels, technically. (I don't consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).

The 3rd game even has a mode you unlock at the end that has replayability, though, so I don't know if that would disqualify it.

Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It's a game that, if you know what you're doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn't know what I was doing. Also, it only has 2 endings and if you miss the good ending, you'll get a hint at the end of the bad ending which will guide you to the good ending.

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Observation and Deliver us the Moon

[–] blackluster117@possumpat.io 3 points 8 months ago

I would say Stillness of the Wind definitely falls into this category. A beautiful game about life and loss.

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