this post was submitted on 14 Oct 2023
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Starfield

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What are your preferred skills to put your points into early on that have the biggest impact?

Feel free to break it down by play style: stealth, fighting, exploring, etc.

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[–] A_Toasty_Strudel@lemmy.world 14 points 1 year ago* (last edited 1 year ago) (3 children)

The jetpack it a whole new world. Being able to pick locks is kina a must too. Persuasion is definitely one you'll want to invest in if you want to just talk people into doing whatever you want shy of shooting themselves in the face.

[–] all-knight-party@kbin.run 4 points 1 year ago* (last edited 1 year ago)

Agreed, that combo will get you most places and into most things.

[–] Agrivar@lemmy.world 3 points 1 year ago

If you have any interest in speeding through NG+, persuasion is crucial.

[–] MajesticSloth@lemmy.world 2 points 1 year ago

Persuasion can be great. I've talked my way out of fights I didn't know I would be able to. Or talked my way into bypassing sections of quests that might have been time consuming.

[–] Cyncit@lemmy.ca 6 points 1 year ago* (last edited 1 year ago)

I think the persuasion skill is really useful through out the gameplay, espacially at the beginning. you can gain time and save ammo. Security and wealth were useful to have. A point in boost pack is fun too. I did not invest in exploring or crafting since I didn't engage much in them. Later, investing in pure DPS was profitable too (ballisitc/energy, pistol/rifle, etc). If ship building is your thing, piloting and ship design later on is also nice.

[–] PoopMonster@lemmy.world 6 points 1 year ago (1 children)

I wish there were a fast sit down stand up perk or a dock and board perk

[–] netburnr@lemmy.world 6 points 1 year ago (1 children)

Those are called mods. Check put nexus mods

[–] PoopMonster@lemmy.world 5 points 1 year ago

Good for pc, sucks for xbox until the mod shop comes

[–] NOT_RICK@lemmy.world 4 points 1 year ago

I’ve leaned heavily into the ship piloting and building part of the tree. Who doesn’t want to build and pilot a big ass battlecruiser? Also, JETPACKS!

[–] c0c0c0@lemmy.world 4 points 1 year ago

Whichever perks you like, try to go broad, rather than deep, into any skill group. Not only is each perk level gated by its own skill test, but many skill benefits (like ship building) are level gated. And the best perks in each skill group require multiple levels of perk investment in previous skill group tiers. If you choose a selection of lower level perks from each group, you are always making progress on something, and never waiting for a single perk to be available.

[–] Renacles@discuss.tchncs.de 3 points 1 year ago

Piloting, persuation and safecracking. Extra carry weight sure is handy as well.

[–] docclox@lemmy.world 1 points 1 year ago

Get a broad spread of basics early. There's a lit of Bethesda things you need to pay points for so get them, theft, stealth, pilot, targeting, boost, a couple of combat skills, maybe welless. Then start adding based on RP and what you want to do better.

[–] Shang_Dragon@ttrpg.network 1 points 1 year ago (1 children)

Started a new character recently, boostpack 4 by level 4. It’s such a game changer, and you get to RP as a boost assault soldier (which btw is wildly effective, just grab a shotgun and go wild).

[–] LilDumpy@lemmy.world 1 points 1 year ago (1 children)

Boost pack is already fun with one point. Gotta try the boost pack assault soldier.

[–] Shang_Dragon@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

Imagine if enemies could use boostpacks in combat intelligently. Modders when.