this post was submitted on 12 Nov 2025
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Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & "FEX" translation of x86 to ARM) to be released in early 2026. No prices yet.

I'm trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.

First, I've read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.

Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.

Third, I wonder what the implications of Frame's x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I'm very unfamiliar with what's going on with either of these efforts, so I may be way out on a limb here.

What do you think about all this?

Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/

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[–] Tattorack@lemmy.world 7 points 6 days ago (1 children)

Yeah, like you said, significant development of VR on Linux. But that also depends on the price tag.

VR on Linux is functional, at can work. But it requires a bunch of set up and can also just break down very easily too. VR on Linux is almost like what gaming on Linux was before Proton. If Valve can do to VR what they did with Proton then I'm sure I can convince a whole bunch of people to switch to Linux.

[–] Cricket@lemmy.zip 2 points 6 days ago

Good to hear, thanks for your first-hand impression of the current state of VR on Linux!

[–] rsolva@lemmy.world 1 points 4 days ago (1 children)

Valves choices the last few years are making me more optimistic that a Linux phone ecosystem could grow and improve. Sideloading APKs on an ARM-based easy-to-use linux system? Nice! It is possible using Waydroid etc today, but it is not very polished.

[–] Cricket@lemmy.zip 1 points 4 days ago

I'm crossing my fingers too!

[–] geneva_convenience@lemmy.ml 2 points 6 days ago

I'm a bit surprised that Quallcom doesn't have a custom XR3 chip yet and Valve used the Snapgdragon8 Gen3

[–] bjoern_tantau@swg-empire.de 66 points 1 week ago (5 children)

If the Frame is as open as the Deck it will be the perfect device for VR devs to play around with and make awesome stuff with. i think one of the things holding back VR was that almost every headset was super locked down.

If the Quests had been more open we'd have had much more experimental games. Maybe the Metaverse would actually be a thing. But Meta prefers to keep everything under their control not realising that this hampers development and adoption.

[–] Cricket@lemmy.zip 29 points 1 week ago

Look at the article that I edited the OP to post. It sounds like Valve is intent on keeping this thing as open as possible. I agree that it could lead to really interesting developments, not to mention when you consider the SD card slot and the high speed accessory interface that will allow external cameras and who knows what else. This thing is going to be crazy.

Interestingly enough, when Quest first released the hand tracking functionality I remember seeing some really interesting developments using that, but I guess the developers never took it all the way to publish games with those concepts.

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[–] BigHeadMode@lemmy.frozeninferno.xyz 55 points 1 week ago (4 children)

Huge win for Linux. Steam Deck was the first volley, but this hardware is an all-out assault on Windows' gaming dominance. MS is asleep at the wheel and making worse and worse software. I'm a 20 year Windows user and I'm planning my exit. If I were a gaming executive, I would assume 5 years from now that a smaller percentage of Steam users will be on Windows than there are today. I would want a damn good reason for my company's next game to not have full Linux support.

Microsoft will either:

  • win through innovation
  • win through monopolistic practices
  • win through inertia
  • slowly lose by having a worse product

My money is on #4. Windows will probably be the #1 desktop/laptop OS for the next 20 years, but we could enter a world where Linux and MacOS are each 10% or more of the market. Steam shows 95% Windows but that's for a gaming-focused market.

Valve isn't perfect. They're still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They've contributed amazing things to open source through heavy investment.

https://store.steampowered.com/hwsurvey/

[–] barryamelton@lemmy.world 4 points 6 days ago

Valve isn’t perfect. They’re still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They’ve contributed amazing things to open source through heavy investment.

It's a privately own company, and it shows. Linux and open source just wins, because it allows to set these symbiosis with partners instead of treating everything as competition, my way-or-the-highway-style.

[–] utopiah@lemmy.ml 20 points 1 week ago (2 children)

I’m planning my exit.

How can I help?

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[–] BuckenBerry@lemmy.ml 8 points 1 week ago (5 children)

Win through innovation

Has Microsoft ever innovated?

[–] balance8873@lemmy.myserv.one 15 points 1 week ago* (last edited 1 week ago)

Don't be such a ridiculous fucking hater you blind yourself to reality

Barring literally everything else, this steam box shares its lineage with the Xbox, not Sony or Nintendo's products. Speaking as one who ran xbmc on their classic first-gen it's nice to see things coming full circle to "everything is just a media center pc, bitches".

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[–] mesamunefire@piefed.social 49 points 1 week ago (2 children)

The effort they are putting towards x86 emulation will definitely help the broader Linux community. I saw a bit about 24 min in on gamer nexas video. That would help down the line on all sorts of devices.

[–] SnotFlickerman@lemmy.blahaj.zone 18 points 1 week ago* (last edited 1 week ago)

Yeah, pretty sure it was called "Fex" translation layer for emulating x86 binaries on ARM64. To me that was absolutely the biggest takeaway, because that's a massive game-changer for eventually moving the industry away from x86 exclusivity and into wider adoption of other architectures.

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[–] warmaster@lemmy.world 37 points 1 week ago (2 children)

Steam Machine

If the Steam Machine really takes off, I see way more people moving to Linux on their main rigs and laptops, and in turn making companies stop ignoring it, if it becomes a massive success I imagine:

  • Mainstream games like FIFA supporting Linux
  • Apps like Affinity Studio being distributed through Steam officially supported via Proton.
  • Epic games will be the last company to keep ignoring Linux.
  • Valve adopting Waydroid for SteamOS (for Netflix, Spotify, YouTube, etc)
  • NVIDIA will redouble their Linux efforts.
  • Greatest than ever VR support in Linux

Steam Frame

  • Lots of Linux apps will work on Android desktop mode, like LibreOffice, Inkscape, etc.
  • Linux phones will receive a lot more maintainers and funding.

Steam Deck

  • Android apps on the Deck via Valve's Waydroid
  • Steam Deck 2 on ARM

Other

  • New use cases for ARM will motivate RISCV to speed up it's growth.
  • KDE & Arch will receive more funding from Valve
  • More contributions to the Kernel
  • More Linux developers
  • Increased security for Linux
  • Flathub will grow
[–] Tattorack@lemmy.world 1 points 6 days ago

You know, in the trailer they did say "we're not talking about that yet" when referring to the Steam Deck.

So there's probably a Steam Deck 2 in the works, and if it runs on ARM the battery life would be amazing. Though... I wonder if that matters when it still needs to process x86 instructions.

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[–] artyom@piefed.social 35 points 1 week ago* (last edited 1 week ago) (3 children)

Could this somehow help...Linux phone efforts?

I thought about this but the biggest problem with Android is lack of adoption from developers of third party app stores and UnifiedPush, and similarly widespread adoption of Play Integrity API. This won't solve those problems.

There's certainly the possibility that Android apps begin being distributed on Steam. But probably only gaming apps.

[–] Botzo@lemmy.world 14 points 1 week ago

For sure.

I am excited to see more arm-based Linux devices for consumers. And the Snapdragon-based VR is exciting on that front.

It definitely won't change anything for tomorrow or next year, but it does make me hopeful that better support is in the relatively near future.

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[–] just_another_person@lemmy.world 32 points 1 week ago (15 children)

I'll drop what I said about this in another thread:

I think you probably need to understand the underpinnings of what Valve accomplished over the past few years to understand why the Frame is useful.

Essentially, it's a Deck strapped to your face. Same OS, same everything, just different hardware platform.

Valve spent the time to revamp SteamOS in order to make it more portable to various devices, which are now launching. Couple that with their efforts on Proton, and you have an entire ecosystem with very little in the way of preventing people from adopting these devices with their ease of use.

Steam Deck was just sort of the appetizer and test launch to gauge interest and build a fully functional hardware development and support vertical in the company, and it was wildly successful. I guarantee (if they can get the price right) that the Frame will sell WAY more units than the awful Vision Pro. I honestly think people might adopt this over buying another version of the Deck if it's comfortable.

Some things I expect to happen with the Frame launch:

  • A more expanded integration of Desktop features. If Valve doesn't do it, the community will.
  • Virtual screen management
  • Theater mode for viewing media
  • Virtualized VR input (like steam-input but VR)
  • Pairing capabilities for multiplayer
  • Half-Life 3 release (not joking)
[–] Cricket@lemmy.zip 13 points 1 week ago (5 children)

Interesting comments, thanks!

I fully agree that this will sell way more than Vision Pro. I think this is pretty much guaranteed. The highest price I've seen estimated for the Frame is $1200, so it will much cheaper and much more versatile.

I also think that Theater mode for media is pretty much a guarantee at release, given that they've already demoed playing regular non-VR games in Theater mode.

I've also seen some mentions of Linux desktop on it, but haven't seen any concrete details about it.

[–] just_another_person@lemmy.world 8 points 1 week ago (8 children)

Desktop is a built-in feature of SteamOS. They'd have to actually work to remove that by default. No reason for it not to be there.

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[–] olafurp@lemmy.world 31 points 1 week ago (1 children)

I thought it was obvious, 2026 is going to be the year of the Linux desktop.

[–] marcie@lemmy.ml 13 points 1 week ago* (last edited 1 week ago)

year of the linux goggle headwear apparatus

[–] ZephyrXero@lemmy.world 28 points 1 week ago (1 children)

Having a Linux machine, with decent hardware as a common target for developers will have huge implications for gaming in Linux. The SteamDeck has already inspired more devs to make native Linux versions of their games, rather than relying on Proton. This should expand the appeal for devs even more so

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[–] Kefla@hexbear.net 26 points 1 week ago (6 children)

A standalone VR headset that I don't have to give money to the zucc to enjoy? I'm buying like 12 of these things as soon as they'll take my money

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[–] Euphoma@lemmy.ml 23 points 1 week ago (1 children)

Steam frame could be big for vr on linux. Before steam deck came out I dualbooted windows for gaming because gaming didn't work well on linux. Nowadays its great. Steam vr is super buggy on linux right now and doesn't even have feature parity with steam vr on windows. Hopefully steam vr becomes good on linux because I would imagine the steam frame needs it to be good

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[–] VoxAliorum@lemmy.ml 20 points 1 week ago (2 children)

The frames might be the first VR I buy.

[–] Tattorack@lemmy.world 4 points 6 days ago

Depending on price, likewise.

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[–] First_Thunder@lemmy.zip 14 points 1 week ago (6 children)

It will help with linux on macs for the few (including me) blokes running it

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[–] IrritableOcelot@beehaw.org 14 points 1 week ago (2 children)

I know what you asked about is the Machine and Frame, but I'm super excited about the controller. I love my old steam controller I got on fire sale, but its an extremely flawed device. If they can polish that to the standard of the Deck, I'm so in, especially since you know it'll work well on Linux with no firmware BS.

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[–] PanArab@lemmy.ml 13 points 1 week ago (2 children)

As someone who previously owned a GameCube and a G4 Cube, I'm definitely getting the Steam ~~Cube~~ Machine.

[–] Datz@szmer.info 17 points 1 week ago

I prefer GabeCube

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[–] MrKoyun@lemmy.blahaj.zone 9 points 1 week ago* (last edited 1 week ago) (4 children)

Fınally, year of the Linux desktop is here!

All 3 of the new hardware seems really cool. I'm very excited. These probably won't be sold where I am, but I'm considering getting a steam controller from a 3rd party seller if it turns out to be cheap enough for me.

I'm surprised that they kept the "Steam Machine" name. I thought they would choose a different name to avoid any negative connotations. It is a very cool name though.

Also this goes to prove again that Steam/Valve is not a monopoly. If this "small" team of 350~ people in a private company can casually beat Microsoft's market domination, Every other game launcher/storefront + The 17 Billion dollars Meta burned into their VR Hardware and "The Metaverse", this is nothing but a case of crippling incompetence from their competitors.

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[–] ApertureUA@lemmy.today 9 points 1 week ago

Maybe the Arch Linux "ports" RFC will finally be of use...

Also, box64 works better in my experience when all of the depending libraries are installed properly, and they are guaranteed to be there in this scenario given that there's the Steam runtime.

[–] shath@hexbear.net 8 points 1 week ago (1 children)
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[–] DarkAri@lemmy.blahaj.zone 8 points 1 week ago

The biggest issue with Linux phones, is that basically every hardware manufacturer refuses to support Linux in any kind of way. Chipsets, and radios in particular. Linux itself needs a little optimization for mobile but it's mostly hardware.

It's really difficult to port Linux to any android device, despite being perfectly compatible in every way outside of drivers.

The x86 to arm is very cool. I do some stuff like this on my phone by running winlator. It works better on snapdragon because it has a better video translation layer.

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