this post was submitted on 12 Oct 2025
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Funny

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[–] grrgyle@slrpnk.net 1 points 3 hours ago

I mean that ss looks great. Tbh I don't see the point in pushing graphical fidelity much farther than that unless you're really going for a specific aesthetic (most games aren't they just want "good graphics")

[–] Rcklsabndn@sh.itjust.works 21 points 9 hours ago (1 children)

It is kind of silly, in retrospect.

The skeletons that follow me around IRL don't carry oversized buckler shields.

They just quote former failed relationships and keep just out of arms reach.

[–] prole@lemmy.blahaj.zone 4 points 7 hours ago
[–] zod000@lemmy.dbzer0.com 4 points 7 hours ago

If your real life every included cliff racers, you're beyond cursed.

[–] SlartyBartFast@sh.itjust.works 3 points 6 hours ago

This is the END for you, s'wit!

[–] Valmond@lemmy.world 9 points 12 hours ago (5 children)

Gimme games like that and I'm all in.

Any recommendations for oldish good "RPG" games that runs on a modern PC (Linux friendly)?

[–] atotayo@lemmy.zip 2 points 3 hours ago

You could try lunacid, it's not old but definitely old style.

[–] alekwithak@lemmy.world 3 points 6 hours ago

KOTOR I and especially II (with lost levels restoration mod) and Fallout NV.

[–] kadotux@sopuli.xyz 10 points 12 hours ago

Well, there's Morrowind :D (openMW)

[–] Rcklsabndn@sh.itjust.works 2 points 9 hours ago

You could give an emu of Kingsfield a try.

[–] Stamau123@lemmy.world 4 points 11 hours ago

Planscape Torment got an enhanced edition a few years ago, and the spiritual successor Torment: Tides of Numenera Is fun as well

I've heard arx fatalis is fun and it was released around the same time, you might look into that

[–] Elgenzay@lemmy.ml 76 points 21 hours ago (2 children)
[–] prole@lemmy.blahaj.zone 6 points 7 hours ago

Coming from a Sega Genesis, that shit truly did boggle the mind at the time.

[–] Laser@feddit.org 17 points 11 hours ago (2 children)
[–] Rcklsabndn@sh.itjust.works 8 points 9 hours ago (1 children)

My mind has remained boggled to this day.

[–] Laser@feddit.org 5 points 9 hours ago

There is no effect that can be generated that could unboggle it

[–] thatKamGuy@sh.itjust.works 5 points 8 hours ago

To be fair, that iconic PS1 texture twitch was Ming-boggling to see in action!

[–] Robyn@lemmy.blahaj.zone 107 points 1 day ago (3 children)

Not sure if you played on a CRT in the past, but nonetheless it’s interesting how different things looked. Here is my favorite example.

[–] MonkderVierte@lemmy.zip 3 points 11 hours ago* (last edited 11 hours ago) (2 children)

Yeah, but that window would be a few mm in todays resolutions. Stretch it to playable size and add some filters and it's fine.

Btw. left image has less pixels, that's cheating.

[–] Alcoholicorn@mander.xyz 4 points 8 hours ago

I don't think it does, look lower in the thread, I posted a pic I took myself of my CRT. There is a similar "how do so few pixels have this much definition" effect on the trees and grass.

[–] Robyn@lemmy.blahaj.zone 3 points 11 hours ago

Yup! Not many people know the impact of those filters tho. When I was emulating as a kid I hated CRT filters because I just saw them as noise (which many arguably are, it’s not trivial making a good CRT filter). Also if you used one of those pixel edge smoothing filters (like I used to) it would be even further from the intended look.

Of course I’m not the fun police, I believe everyone should be free to run their games as they please. I just find it fascinating that there even is such a big difference!

[–] lurch@sh.itjust.works 1 points 8 hours ago (1 children)

you would also see subpixels on LCD at this level of zoom. this is misleading.

[–] Robyn@lemmy.blahaj.zone 1 points 5 hours ago

No such claim was made. I highly doubt anybody casually has a LCD TV with a low enough resolution, and even if we play under a magnifying glass, LCD sub pixels will result in a drastically different image. It’s only “misleading” if you ignore the context, which is playing old games stretched over a fundamentally different (90% of the time FullHD) screen without any adjustments taking place.

[–] Scubus@sh.itjust.works 11 points 17 hours ago (7 children)

How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus

[–] ScreamingFirehawk@feddit.uk 32 points 16 hours ago

The scan lines are horizontal

[–] bampop@lemmy.world 3 points 13 hours ago (1 children)

I'm pretty sure there's some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there's clearly more rows on the right.

[–] Alcoholicorn@mander.xyz 4 points 11 hours ago

Maybe, but not much. This is 256x224

[–] Cethin@lemmy.zip 5 points 15 hours ago (1 children)

I'm with you. This doesn't seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.

[–] Robyn@lemmy.blahaj.zone 3 points 14 hours ago* (last edited 14 hours ago) (1 children)

I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)

[–] Cethin@lemmy.zip 4 points 12 hours ago

Yeah, I think you're right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn't showing quite the same thing.

[–] Valmond@lemmy.world 2 points 13 hours ago* (last edited 12 hours ago) (1 children)

You still see it on a LCD so I guess it's a sort of "artists rendering if what it looked like" and not what it really looked like. CRTs also blurred like everything especially left-right sort of, so you were used to blurry images for starters.

Source: am old.

[–] anomnom@sh.itjust.works 2 points 9 hours ago (1 children)

The blur created an optical anti-aliasing effect which designers regulator to advantage of when making graphics and games for crt screens, which was pretty much all there was at the time, unless your family was rich and had a big projector tv.

[–] Valmond@lemmy.world 2 points 7 hours ago

Not only blur but also light bleeding, and I bet a couple of other tricks.

I actually worked with a bunch of talented pixel artists back in the day.

Here for example you can see the "tram" in the background, alternating 2 colors to make a sort of gradient, on a CRT or a LCD from back in the day it'd smooth out:

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[–] Jiggle_Physics@sh.itjust.works 6 points 15 hours ago

While it wasn't an "indistinguishable from real life" experience, my first really mind blowing experience with graphics was installing my new 3dfx Voodoo and turning on GL

[–] JesusChristLover420@lemmy.sdf.org 6 points 15 hours ago (1 children)

For me it was the face detail and animation in Halo 4. The way the pores and lines on Halsey's face were visible.

[–] MonkderVierte@lemmy.zip 1 points 11 hours ago

Halo 4 is a nice skin simulator.

[–] radix@lemmy.world 66 points 1 day ago

Frankly, it does look exactly like every sword-wielding, walking skeleton I've seen IRL. No notes.

[–] SoloCritical@lemmy.world 23 points 22 hours ago (2 children)

For me, the first game I was truly like “HOOOOOLY SHIT” was the very opening scene of Final Fantasy 8.. the waves crashing on the beach blew my (16 yo?) mind.

[–] Knoxvomica@lemmy.ca 11 points 16 hours ago (1 children)

To be fair those cut scenes were unbelievable.

[–] buttnugget@lemmy.world 3 points 14 hours ago

I just watched it for the first time and I could totally see that intro being mind blowing in 1999. I remember my friend showed me Final Fantasy X when that came out and that was how I responded to it as well.

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