this post was submitted on 26 Sep 2025
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It's true. Reviewers rave about a game, I pick it up and play it, and they're raving about a new one before I've finished that last one. I've got a list of 20+ games that came out this year that I still haven't gotten around to. I might get through 5 of them before the new year. And you know, if wouldn't hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

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[–] mintiefresh@piefed.social 9 points 2 days ago

It does feel like the market is so saturated now.

In the end it's up to us to vote with our wallets and spend how we want.

My gaming backlog is so big ... I don't really feel the need to buy new games unless it's something universally loved, like Clair Obscure.

Aside from that, I really ought to work on my backlog.

Whether I succeed in this impulse control is another story ... Lol.

[–] ChaosSpectre@lemmy.zip 8 points 2 days ago (1 children)

I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.

The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.

Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.

But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.

There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we've also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.

What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn't try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.

A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or "word of mouth".

[–] Guitarfun@lemmy.world 3 points 2 days ago

Competition is what degrades quality. People who's needs are met are more creative and more likely to take risks and more likely to try to make something unique. That's the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator's needs were met before they tried creating anything then the landscape would look very different, but that's not the world we live in.

The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It's great for people who are already secure and terrible for everyone else.

[–] verdi@feddit.org 6 points 2 days ago (2 children)

Statistically, if more than half of a random sample of steam games are rated to be good, the standards for evaluation are shit.

And the people that were supposed to let us know if a game is good or not, the "professionals", have a median score around ~75% according to open critic data, otherwise they wouldn't have a job because sponsors would gfo.

We're on our own shifting through a pile of de facto shovelware to find anything of worth nowadays.

It's a problem not exclusive to games, mind you. Music, scientific publishing and other content for profit industries have the exact same issue: Vetting quality requires work so for profit institutions offload the vetting to the user.

[–] yermaw@sh.itjust.works 5 points 2 days ago

Oh well, ill just stick to forums to find out about quality games.

Tap for spoilerSurprise, dickbag! Its all guerilla marketing!

[–] ampersandrew@lemmy.world 3 points 2 days ago (1 children)

The things getting reviewed already have a selection bias that makes them more likely to review well. It's not a problem that reviewers focus their time on the games that their audience is most interested in, as opposed to reviewing every asset flip published to Steam.

[–] verdi@feddit.org 1 points 2 days ago (1 children)

I'm sure Kane and Lynch are audience favorites. No reason not to think only the best games get reviewed and thus, shifting the mean 25% in the favor of the companies that just so happen to be the ones paying for advertising. It's more likely outlets, on average, only review good games, that sounds more reasonable.

[–] ampersandrew@lemmy.world 1 points 2 days ago (1 children)

It does shift review coverage, generally, toward the ones with the most advertising. Kane & Lynch is a weird one to pull out to support your argument, because despite the advertising, they got fairly poor reviews. (Also, as someone who's played Kane & Lynch, those games are underrated.) The games with the big advertising budgets typically have a degree of confidence behind that spend, which again creates selection bias toward games more likely to review well, but that doesn't mean that Redfall and Suicide Squad still can't happen and review poorly.

[–] verdi@feddit.org 1 points 2 days ago (1 children)

It does shift review coverage, generally, toward the ones with the most advertising

but that doesn't mean that Redfall and Suicide Squad still can't happen and review poorly

Thank you for arguing in my favour. Both Redfall and Suicide Squad reviewed well above 50%. For people on Lemmy arguing about statistics it's obvious the mean is shifted so anything around 75% is mediocre, however, to the average consumer, that is not the case. Furthermore, I mentioned Kane and Lynch because that game was the reason giant bomb exists and everyone nowadays knows big publishers strong-arm outlets.

[–] ampersandrew@lemmy.world 1 points 2 days ago (1 children)

Above 50%, but do you have any idea how much lower the bar can be for a bad video game than Redfall and Suicide Squad? Those are the games that typically aren't getting coverage. Redfall and Suicide Squad, again, had some confidence behind them. When that much money is thrown behind a game and there's no confidence in it, it usually doesn't even come out.

[–] verdi@feddit.org 1 points 2 days ago

I'm sorry, I refuse to continue engaging with bad faith arguments.

Have a nice day.

[–] count_dongulus@lemmy.world 14 points 3 days ago

The problem they describe will self-correct; the "market" will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:

New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they'll be fewer and further between.

Mid-budget AA games not in a niche will disappear. You'll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won't be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They'll either be bare budget / indie or mega budget.

You'll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don't get recurring revenue from live service games.

Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.

Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.

[–] commander@lemmy.world 12 points 3 days ago (5 children)

Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That's unlikely to be incredible money but anything is better than nothing as you age towards their elder years

Besides that, no real solution. It's happened to every art industry. It turns out there's probably been an incredible amount of artistic talent every year throughout the millenniums but it's just the last couple decades where it didn't require super levels of luck and financial backing to make it

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[–] impudentmortal@lemmy.world 11 points 3 days ago

Dear video game developers,

There are too many video games nowadays. Please eliminate three.

I am not a crackpot.

[–] devolution@lemmy.world 8 points 3 days ago

I haven't finished half of my backlog because I'm mainly playing Fallout 76 and No Man's Sky. I don't have time to play every game I want just like I do not have time to watch every show on TV.

[–] kuribo@aussie.zone 7 points 3 days ago (3 children)

Reviewers rave about a game, I pick it up and play it, and they're raving about a new one before I've finished that last one.

ADHD is treatable.

[–] Harrk@lemmy.world 8 points 3 days ago (1 children)

Unless you’re from the UK where their idea of treatment is getting you to give up seeking it.

[–] TrickDacy@lemmy.world 3 points 3 days ago

Or if you're in the US where all healthcare is absolute dogshit.

[–] Hudell@lemmy.dbzer0.com 2 points 2 days ago

This part of ADHD actually isn't.

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[–] Donebrach@lemmy.world 4 points 2 days ago (1 children)

Why does anyone read Bloomberg? That shit is the equivalent of the suit wearing shitty little twerp on a college campus c. 2017 being a conservative edge lord. Change my mind.

[–] brsrklf@jlai.lu 8 points 2 days ago

I have zero interest for Bloomberg in general, but, that's Jason Schreier.

He's one of the very few you could reasonably call a videogame journalist non-ironically, and I really don't think "conservative" describes his views.

[–] gummorgue@lemmy.zip 2 points 2 days ago

This is also a lot of covid era games/funding come to fruition imo

[–] daniskarma@lemmy.dbzer0.com 2 points 2 days ago* (last edited 2 days ago)

How is having more options a problem?

I'm playing games that came out 10 hears ago, and I have a backlog of many years and I couldn't be happier with it.

It's better than no having anything to play.

At a industry level we all know that gamedev is not a great career. Specially if you are indie the most common profit is 0. But it's ok. You can do it just for the love of it as I do. I spent time making games just because I love it. No everything have to turn a profit.

[–] palarith@aussie.zone 3 points 2 days ago

It’s the same with tv. I am very picky with my time. So i play very few games or watch very few shows.

[–] rozodru@piefed.social 4 points 3 days ago (2 children)

It's not a problem for me just because of the cost. I want to play Expedition 33 but I'm not sure I want to pay $70 to do so.

I'm happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can't justify dropping $70+ on a game anymore.

sigh, I'll probably just end up going back to EVE Online.

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[–] MudMan@fedia.io 4 points 3 days ago

And you know, if wouldn't hurt my ability to play more games if more of them were shorter.

From the article:

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

By my count, if you don't sleep or eat and only play videogames you need every game to be about 30 minutes long on average.

I mean, it wouldn't hurt, but I'm gonna say it's not enough.

In all seriousness, I'm more concerned by the competition from social media and on demand video. I'm typing this, which isn't that interesting of an activity. Idling online is a huge time sink, and it's getting bigger.

[–] brendansimms@lemmy.world 4 points 3 days ago (2 children)
[–] Quazatron@lemmy.world 5 points 3 days ago

I'm still playing Doom, the original!

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[–] ouRKaoS@lemmy.today 3 points 3 days ago

I've been playing The Binding of Isaac for decades. I've bought it probably 5 times on different systems, for friends, etc, bought the expansions as well. I've probably still spent less on that game than what a current AAA title costs, and I still have new content to play.

The problem with the industry is they are all trying to get the "next big thing" and they stick to the same formula, there's no innovation from the big studios anymore. That's also why I play way more Indie games, I think the last major title I bought was Tears of the Kingdom, and that was probably the last Nintendo title I'll purchase.

Silksong & Hades 2 will probably be enough to last me the rest of the year. Having 1000 games to pick from doesn't bother me because I don't need to play them all.

[–] webp@mander.xyz 0 points 1 day ago (1 children)

No one is forcing you to buy more games than you can play. Take some responsibility.

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