this post was submitted on 16 Sep 2025
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Computer RPGs

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[–] Jyrdano@lemmy.world 5 points 3 days ago (1 children)

This reminded me of the last Tom Raider game. Just when you unlock the best skills and the combat starts being fun the game ends.

[–] Elevator7009@lemmy.zip 7 points 3 days ago (1 children)

tomb raider except lara croft is inexplicably replaced with a guy named tom

[–] Noodle07@lemmy.world 1 points 23 minutes ago

Tom with braids

[–] Agent_Karyo@lemmy.world 4 points 3 days ago* (last edited 3 days ago)

The roguelike formula can definitely open a new spin on an existing genre. My personal favourite is Against the Storm, a roguelike fantasy city-builder.

I am not sure I want more roguelike elements in my RPGs, I would prefer a nice solid expansion with well written characters and a sense of place. More often than not RPG expansions require high level characters and late game skills.

[–] funkless_eck@sh.itjust.works 2 points 3 days ago

without reading the article, I feel this is what the new game+ modes like in Borderlands are for.

It's also a game loop decision - if your game has world-changing moments you either need a time travel mechanic or like FF7 remake - repayable chapters.

Most players usually want some kind if arena / horde mode too.