This reminded me of the last Tom Raider game. Just when you unlock the best skills and the combat starts being fun the game ends.
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tomb raider except lara croft is inexplicably replaced with a guy named tom
Tom with braids
The roguelike formula can definitely open a new spin on an existing genre. My personal favourite is Against the Storm, a roguelike fantasy city-builder.
I am not sure I want more roguelike elements in my RPGs, I would prefer a nice solid expansion with well written characters and a sense of place. More often than not RPG expansions require high level characters and late game skills.
without reading the article, I feel this is what the new game+ modes like in Borderlands are for.
It's also a game loop decision - if your game has world-changing moments you either need a time travel mechanic or like FF7 remake - repayable chapters.
Most players usually want some kind if arena / horde mode too.