this post was submitted on 15 Sep 2025
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[–] HatchetHaro@pawb.social 33 points 6 days ago (1 children)

unreal engine game developer here: it's your fuckin' responsibility to debug and optimize your game, not unreal engine's.

[–] filcuk@lemmy.zip 10 points 6 days ago

You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer's.

[–] TheGreenWizard@lemmy.zip 35 points 6 days ago (1 children)

God this guy is so impossible, hes a fucking cartoon character.

[–] Postimo@lemmy.zip 5 points 6 days ago (1 children)

Anything ever come of this creep and his "favorite magic tricks" usb drive?

[–] bitjunkie@lemmy.world 2 points 6 days ago (1 children)

I think I'm out of the loop on something here…

[–] redhorsejacket@lemmy.world 9 points 6 days ago

more info than you could ever want about Pitchford's porn habits

In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the "underage" part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I'm inclined to believe him.

[–] echodot@feddit.uk 26 points 6 days ago (1 children)

If your engine is crap then you don't get brownie points because it's custom.

After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

[–] Alchalide@lemmy.world 4 points 6 days ago (1 children)

Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.

[–] filcuk@lemmy.zip 10 points 6 days ago

Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man's Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.

[–] Fyrnyx@kbin.melroy.org 8 points 5 days ago

He's just mad that he's not as good at making game engines like Id, Valve and even Epic did.

[–] zerofk@lemmy.zip 23 points 6 days ago (2 children)

Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

[–] Zexks@lemmy.world 3 points 5 days ago

This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.

It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.

[–] echodot@feddit.uk 6 points 6 days ago

I mean I sort of agree, but I've both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn't have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.

It works if you build an engine to be an engine, but as you say that's extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you're unlikely to make much progress unless there is a significant improvement over the other options already available.

[–] RizzRustbolt@lemmy.world 23 points 6 days ago

Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that's been in 4 games at this point.

[–] ArchmageAzor@lemmy.world 17 points 6 days ago (1 children)

Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.

[–] bitjunkie@lemmy.world 2 points 6 days ago

And gets hit with a C&D the day before release

[–] MonkderVierte@lemmy.zip 12 points 6 days ago* (last edited 5 days ago)

Yeah, i could. Or you could optimize your assets and figure out how to add performance profiles instead.

[–] IpsumLauren@lemmy.world 15 points 6 days ago

this is unreal

[–] qaz@lemmy.world 9 points 6 days ago

I did

^It^ ^sucked,^ ^but^ ^I^ ^won't^ ^buy^ ^your^ ^game^ ^regardless^

[–] MoreZombies@piefed.au 9 points 6 days ago

I'm ready for the article announcing Randy takes back his statements. As is the cycle.

Greasy bastard.

Maybe I'm just wildly crazy here, but I think a $70 game from a big studio should run well.

We're not talking some $15 early access title here that lacks optimization because it's like 2 guys making it in their free time.

[–] But_my_mom_says_im_cool@lemmy.world 5 points 6 days ago (1 children)

I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap. It’s like they gave up after part 2

[–] echodot@feddit.uk 3 points 6 days ago (2 children)

I don't understand how Sony would allow a game on their platform that doesn't actually run. Like surely they will require to provide some kind of advanced copy for them to review?

[–] ayyy@sh.itjust.works 2 points 6 days ago

I’m pretty sure they allow anything that hits 30fps.

[–] the_artic_one@programming.dev 1 points 5 days ago

There's a process called certification you need to pass in order to release on a console where they test your game against a list of criteria outlined in the developer agreement to validate stability, minimum performance,and conformance with platform standards. Nintendo pioneered this process (the Nintendo seal of quality) in response to unauthorized developers releasing cartridges which ran poorly and could freeze or even cause damage to consoles.

For a while, console manufacturers pretty strict about certification requirements but as time goes on they've been granting more and more exceptions to large publishers willing to pay fees and pinky-promise to fix the issues post-launch.

[–] Zozano@aussie.zone 2 points 5 days ago

Does borderlands really "need" some bleeding edge engine?

Its not a terribly complex game? And nobody gives a shit if its a bit janky.

Borderlands, like its movie, is the kid who gets an ant farm for his birthday, pulls out the tubes, shoves one end up his ass and starts sucking the farts out with the other.

Yes, its entertaing, but nobody expects it to be high-class.

[–] JigglySackles@lemmy.world 3 points 6 days ago

Randy is such a bitch boy chode meister.

[–] nutsack@lemmy.dbzer0.com 3 points 6 days ago

I'm not doing anything that chat GPT can't do

[–] Corelli_III@midwest.social 2 points 6 days ago

for real though why don't more companies license idTech

[–] Hadriscus@jlai.lu 1 points 6 days ago

hmmm, that kind of statement makes me long for my ol' eyepatch

[–] Shanmugha@lemmy.world 1 points 6 days ago

Lol. I bet he has no idea how many people actually can do that

[–] tacotroubles@lemmy.world 190 points 1 week ago (3 children)

Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

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