this post was submitted on 13 Sep 2025
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Shocking exactly 4 people on the planet, Squadron 42 might not make it's just-recently-confirmed-absolutely-rock-solid 2026 release date. πŸ˜‚

Although I will say that at this point even laughing about it becomes difficult. It's been so many years, every joke has been made and every laugh has been had.

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[–] hal_5700X@sh.itjust.works 7 points 2 hours ago

The scam is eternal.

[–] HazardousBanjo@lemmy.world 3 points 2 hours ago

Star Citizen may very well be the single greatest argument for Scrum Masters on Dev teams.

Talk about infinite scope, holy shit.

[–] chunes@lemmy.world 9 points 3 hours ago* (last edited 3 hours ago)

Meanwhile I've done five or six playthroughs of Freelancer while this game has been in development and had more fun than I'll ever have with Star Citizen.

[–] WanderWisley@lemmy.world 1 points 2 hours ago

We are gonna get gta 8 before we get star citizen.

[–] Ileftreddit@lemmy.world 6 points 4 hours ago

Bro running the greatest grift on earth not counting the crypto market

[–] Passerby6497@lemmy.world 13 points 6 hours ago (1 children)

Store Citizen missing deadlines like that is to be expected.

[–] ms_lane@lemmy.world 1 points 35 minutes ago

Just a few more jpegs and they'll have the money to finish it!

I do remember them spending a lot of money on Star-Trek style doors for the their HQ and now they're moving, so I guess that was money well spent.

[–] ZoteTheMighty@lemmy.zip 15 points 8 hours ago

After much careful reflection on this news, here is my response: HAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHA!

I think I could have written this headline 6 years ago.

[–] HeyThisIsntTheYMCA@lemmy.world 22 points 10 hours ago (1 children)

It's been in development for 15 years. Duke Nukem whatever was only in dev hell for 14. Y'all ever gonna admit you got scammed?

[–] BlameTheAntifa@lemmy.world 13 points 7 hours ago

I got enough enjoyment out of it for what little I spent a lifetime ago. I go see whats new every couple years, which is usually quite a lot. The game is still a disaster, but it’s a strangely interesting disaster.

[–] Flamekebab@piefed.social 46 points 12 hours ago (2 children)

Game development as a service.

[–] muhyb@programming.dev 7 points 10 hours ago (1 children)

Hahaha, at this point they can coin the term.

[–] p03locke@lemmy.dbzer0.com 1 points 4 hours ago

They may have been the first, but the sheer amount of failed disaster projects on Kickstarter, Paetron, wherever is staggering.

Some of them end up being "successful" failures, just stringing their patrons along on hopes and dreams and donations until the well dries up. Star Citizen is definitely the most successful venture of its sort, but only because it's the highest profile with a bunch of known talent in the mix.

[–] pyre@lemmy.world 2 points 8 hours ago (1 children)

damn that's good, we should have been using it for this game particularly but also pretty much every pvp survival game as well.

[–] Kolanaki@pawb.social 1 points 3 hours ago* (last edited 3 hours ago)

My biggest problem with survival crafting games is the balance is always horrendously unfair and is just irritating as fuck, or there isn't even anything to survive against because they didnt put any kind of antagonists in the game so the building part is completely aesthetic.

The PvP focused ones do both at once! There are no enemy NPCs, and the balance between the human players is stupid AF.

[–] IvyisAngy@lemmy.world 13 points 10 hours ago

I've spent hardly any money on that game. I did the first 20 bucks. Then a 15 to get a tiny mining ship to help get in-game money. But I wouldn't have even gotten it if it wasn't for my partner REALLY liking the "game."

I might like it too... if it actually worked and every bug I've ever encountered being perfect for setting all my progress to zero or even backwards. Because you have to buy supplies to do a mission.

So fuck that. I'm not playing it until I can make progress- which will be never.

[–] daniskarma@lemmy.dbzer0.com 30 points 13 hours ago (2 children)

When this game is released the setting is going to be ancient history.

[–] brsrklf@jlai.lu 3 points 6 hours ago

It's a bit fun to imagine that. People of the future playing a game that would be sci-fi to us, but really to them it's like Oregon Trail.

[–] Bonesince1997@lemmy.world 5 points 8 hours ago

Space, the we already did that frontier.

[–] kureta@lemmy.ml 10 points 10 hours ago (2 children)

I was this 🀏 close to buying squadron 42 years ago, as it was just about to get released. dodged that bullet.

[–] pyre@lemmy.world 12 points 8 hours ago (1 children)

this is why you should buy games that are released

[–] p03locke@lemmy.dbzer0.com 6 points 4 hours ago

Right. Never pre-order games. Ever.

[–] psx_crab@lemmy.zip 26 points 10 hours ago

42 years ago

I heard it's been in development for a long time but didn't know it's this long.

[–] Gerudo@lemmy.zip 21 points 13 hours ago (1 children)

You know, when they mentioned 8k textures 10 years ago, I laughed because it was so overshooting gaming standards that it was laughable. Now I'm think they will be just on track when it actually launches.

[–] brsrklf@jlai.lu 16 points 12 hours ago

By the time they launch, they'll have a game with 8k textures and everyone else will be releasing games for Star Trek's holodeck.

[–] pyre@lemmy.world 3 points 8 hours ago

hahahahahaha

[–] NuXCOM_90Percent@lemmy.zip 19 points 13 hours ago* (last edited 13 hours ago) (1 children)

As a very early backer of S42 way back in apparently 2012: It never ceases to annoy me that The Wing Commander Guy has once again managed to do everything possible to NOT make a fucking Wing Commander. This is, what, the third big clusterfuck and the first one where there was nobody to take it away from him and just finish it themselves? But, whatever.

As a big fan of elite games: I am really glad star citizen "exists" to contrast Elite Dangerous and has led to some truly amazing games in the genre. Some of which actually ARE more Wing Commander than not (Everspace 2 is basically the Freelancer that was promised). Now we just need some studio to make a proper Freespace game.

All that said: I don't like it but I weirdly keep coming back to the thought process that Star Citizen actually IS delivering on its "promise" to the backers... of the past decade or so. Not the OGs. Fuck us.

Because they were never sold on actually playing a game. They were sold on a dream. It is the same logic by which you watch Aisha Tyler do VO for a Tom Clancy game and think that you and your friends are also going to be super sweaty tier seven operators. Or how you watch your favorite group of online youtubers read off their pre-written jokes and pretend to be shocked while playing "friendslop" games. Or... you are a non-sicko who read too many AARs of Dwarf Fortress and thought you would boatmurder too.

Its the idea of spending money to Dream. You know you'll never actually do what you saw the pretty people do. But you THINK you will and, by owning a copy of Garry's Mod that you will never boot up, you think you will too.

Obviously the star citizen heads are spending WAY more than 20 bucks a pop and some are buying multiple megaships they'll never use meaningfully. But it is hard to not see parallels to the people who buy a DCS plane because they want to pretend that one day they will learn how to fly that jet.

And... truth be told, I think I've gotten my money's worth out of the annual charity streams where Drew Scanlon (The Blinking White Guy) and Vinny Caravella attempt to play Star Citizen and spend an hour or two crashing to desktop, getting confused, and accomplishing absolutely nothing. Hell, I think there were a few years where they never even found each other in the space station?


Also, as much as Freelancer hurt, I'll never stop laughing/being annoyed that he managed to take a sci-fi movie starring Freddie Prinze Jr AND Baby Busey AND Matthew Lillard and turn it into a charisma-free void with no redeeming qualities. Like, you gotta put some fricking effort into that. Those guys could make reading the dictionary be entertaining.

[–] p03locke@lemmy.dbzer0.com 2 points 4 hours ago

As a big fan of elite games: I am really glad star citizen β€œexists” to contrast Elite Dangerous and has led to some truly amazing games in the genre.

Elite Dangerous has its faults, but goddamn, did it pull something epic and historical with a ten-years-in-the-making final event.

[–] rozodru@piefed.social 38 points 15 hours ago (1 children)

I got no sympathy for anyone that is disappointed and continues to "pledge" to this "game". I mean hell a few years ago they got me and I "pledged" $200 for a ship that I may or may not still have. but then afterwards I felt like a rube.

So I get it, I fell for it once, but still no sympathy for anyone that continues to do so.

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[–] 9point6@lemmy.world 84 points 18 hours ago (6 children)

At this point, I'm just looking at all this as an interesting social experiment on sunk cost fallacy

I wonder how long they can go without delivering on anything

[–] Carighan@piefed.world 19 points 16 hours ago (1 children)

I think the fact that they are very very glacially slowly delivering on things at least, all the while self-discovering software development instead of learning it, that aggravates me even more. Bloober Team could finish this faster and more competently than these clowns...

[–] ripcord@lemmy.world 13 points 13 hours ago (1 children)

Glacially is OVERstating how much and how quickly.

Especially compared to their original predictions.

[–] azertyfun@sh.itjust.works 4 points 4 hours ago

It's not even about predictions or estimations - everything's so many years late everyone stopped counting. They just... don't seem to understand "scoping"? The pitch is "ultra-realistic life-size universe sandbox simulation" and they keep hitting walls because they're using tech that's completely inadequate for the task at hand but they won't let that deter them. They've probably reimplemented every subsystem of the Crysis 3 engine a dozen times by now, and it's still not anywhere near capable of achieving even a tenth of their ambitions. Fuck, they just very recently got their server meshing thing barely working after like a decade of development (at the cost of rewriting everything again of course).

It's like watching a team raising billions to build the Burj Khalifa but all they have is a bunch of dry sand and some spoons. Deadlines aren't really the issue.

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[–] sp3ctr4l@lemmy.dbzer0.com 8 points 14 hours ago* (last edited 14 hours ago)

Scam Shitizen.

I guess if it's any consolation, our real world space efforts are also largely even more behind schedule than usual, thanks Elon.

[–] cronenthal@discuss.tchncs.de 8 points 14 hours ago

All I really wanted was SQ42 back when I supported it on Kickstarter. With my 20 bucks there's no regret, but it's quite funny where things have gone since then.

I install the latest alpha once every year and am both amazed and disappointed.

I don't expect SQ42 to be released before 2030 and I do expect it to be a buggy, unoptimized mess when it finally arrives.

I've been thoroughly entertained all those years, though.

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