this post was submitted on 08 Sep 2025
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[–] majken@lemmy.world 4 points 5 days ago* (last edited 4 days ago) (11 children)

A high difficulty is not inherently good game design. Making a game more approachable through lower difficulty settings with additional checkpoints doesn't make it worse for people who like a challenge. It just makes it enjoyable to more people.

Claiming it's down to "artistic vision" just feels dishonest. You could claim Studio Ghibli movies should never be dubbed or subbed. You just have to learn Japanese to enjoy them, just don't watch them if that's not for you... but why? How is it a bad thing if more people can enjoy something?

Cup Head is a great example. It's a fantastic game with an art style that younger kids love. But it's too difficult for most kids, which doesn't make the game better, it just locks them out from a game they'd otherwise love.

[–] Zozano@aussie.zone 5 points 5 days ago* (last edited 5 days ago) (16 children)

Studio Ghibli movies should never be dubbed or subbed. You just have to learn Japanese to enjoy them, just don't watch them if that's not for you...

I feel this is a false equivalence.

If you wanted to make a movie analogy, I'd say it's more like a movie having subtle subtext or context which would make it's message or intent more difficult to comprehend.

Imagine if someone watched The Cabin in the Woods (satire movie about horror movies) and said it was a bad movie because it wasn't scary.

I think its fair to say that person would have low film literacy at least.

How do we compensate for that? Should movies start offering accessibility features so every viewer can have the ability to know foreshadowing, film cliches, or meta-narrative devices?

I feel like giving viewers an option before a movie to say "i have low media literacy", which would result in popups during the movie to say "hey, this is a callback to the Hellraiser franchise" would be insulting to the creators.

The film wasn't made for casual movie viewers, it was made for a specific audience. The creators aren't obliged to make it more easily digestible.

Edit:

Satire falls apart when it's spoon fed.

If difficulty is part of the games design, then reducing it is functionally similar to explicitly stating irony to a viewer.

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