this post was submitted on 08 Sep 2025
311 points (95.1% liked)

Games

42197 readers
1285 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
(page 2) 50 comments
sorted by: hot top controversial new old
[–] Djehngo@lemmy.world 25 points 6 days ago (3 children)

I think we don't have enough language to talk about difficulty in a productive way.

You could keep all the boss mechanics the same in a game but add a 1 minute unstoppable cut scene at the start and the game is "more difficult" because it takes you longer to learn boss patterns and experiment with different strategies. But that feels very different to narrowing the windows to react or expanding the move set of a boss which feels different again to changing the values so you need to grind more/fewer levels or resources to pass it.

"Runback too long" and "git gud" sound a lot like people talking past eachother, but maybe thats just an artifact of the journalist reporting rather than the discussion itself

[–] FishFace@lemmy.world 16 points 6 days ago

I think we have the language and you just proved it, but often people are just not reading or thinking enough about other perspectives before talking, and so do talk past each other like this.

I like your comparison to an unskippable cutscene; these are, I think, universally reviled at the start of boss fights. For some reason I don't think long runbacks are reviled in nearly the same way, yet repeatedly running through the same area with no challenges (jumping off the staircase for the shortcut to Ornstein & Smough in DS1 does not count ffs!) is not really any less boring.

The ideal runback to me has a few enemies that you can soon work out how to run around. You actually get a feeling of having accomplished something, but don't have to get perfect at defeating those enemies, nor waste time doing so (running will always be faster than fighting, pretty much).

I think "git gud" is just a knee-jerk meme though - there is no reason to believe that someone saying it has engaged in the slightest with what has been said to that point; they're just trolling.

load more comments (2 replies)
[–] _NetNomad@fedia.io 20 points 5 days ago (13 children)

something that i think gets lost in the sauce in thrse discussions is whether fun is derived from playing or winning. people are comparing Silksong- and to get ahead of it right now i haven't played and am not criticizing either of the Hollow Knights- to old arcade and early console games and their legendary difficulty, but a lot of those games were meant to be complete and fun experiences even if you game over very early on. they also didn't have levels full of bespoke Stuff in them, it was the same few tiles and entities in different configurations., so being stuck on level 1 didn't mean you were missing out on a narrative and worldbuilding. with how the lines have blurred between games and narrative art forms in the last few decades, there are different incentives at play and someone stuck on world 1 of SMB isn't missing out nearly as much as someone stuck on whatever the first stage of Silksong is. it's all ultimately apples and oranges

[–] Regrettable_incident@lemmy.world 12 points 5 days ago (1 children)

I recently started gaming again after a twenty year gap. Back in the day I used to go for high difficulty and complete everything. Now, I'm playing on easy difficulty setting. Partly cos I'm in my 50s, reactions are slower and my hands are a bit fucked up. Partly because I want to enjoy the story and the experience - if I get stuck on a fight and keep dying I get frustrated eventually and angry with myself for not being as good as I want to be. That feeling is not what I'm gaming for, so yeah, easy setting.

I haven't played hollow knight because I'm told it's frustrating and difficult, and, while the aesthetic really appeals to me I don't wanna be frustrated. But I'm so happy for all the people who have been waiting for this and are enjoying it, sometimes we do get nice things!

load more comments (1 replies)
load more comments (12 replies)
[–] cttttt@lemmy.world 22 points 6 days ago (1 children)

Honestly, Hollow Knight 1, and what I've played so far of Silk Song have frustrating runback only if you feel that exploration should carry no risk. And also if you feel the consequences--dropping your resources and needing to abandon them--are game ending.

The devs make no attempt to hide the fact that the father afield you get, the more dangerous it gets, but that you can get stronger if you make the most of what you've already explored.

Resources are unlimited in the world, so you can always get back to where you were even if you abandon your cocoon/shade. You can also go back and spend the resources before you lose them.

Once I realized that venturing too far off carries a growing risk, I started looking out for the telltale signs that I'm entering a boss room. When this happens or even when I just feel like I'm going to lose all health, I just venture back and spend at the nearest shop or just prioritize finding a bench. Where I don't heed the warning and go in anyway, I take it as my fault I can't recover my shade/silk before I once again prioritize finding a bench.

All that said, at least so far I've found that whereas in Hollow Knight, if you die in a boss fight you're not equipped for, you MUST abandon it or try again. In Silk Song, the silk cocoon actually helps with the fight: instead of also trying to kill you, it's extra health that you can save until mid-way through the fight. Also, some boss rooms don't lock the entrance (at all or as quickly) so you can die closer to the entrance and safely recover your stuff.

After starting Silk Song, I went back and started replaying the original and some changes like this are actually actually a quality of life improvement over the first 😂😂😂.

(I'm just irrationally mad that they removed the cheeseable pogoing. It was so cheeseable but I get why they tweaked the mechanic to become harder to use in exactly the same way. I'm actually using the other offensive abilities more.)

load more comments (1 replies)
[–] simple@piefed.social 23 points 6 days ago (7 children)

I'm in act 2 and while Im in love with the game, I can agree. The game could be impossible for people who aren't already very good at platformers. Benches are very sparse and money is always an issue. I hope Team Cherry make the game more reasonable through updates.

load more comments (7 replies)
[–] BioDriver@lemmy.world 13 points 5 days ago (4 children)

Did these people forget how ball-smackingly hard Hollow Knight was???

[–] tahoe@lemmy.world 7 points 5 days ago

Yes.

I think time has made people look at Hollow Knight through rose tinted glasses. When I picked up the game in 2018, I got to the Soulmaster and gave up entirely because of its runback, it was just too annoying.

I ended up finishing the game a few years later and absolutely loving it, but runbacks are to this day my main criticism of the game, and I know a lot of people agree about that.

For this reason I hoped that they’d make things better in Silksong, but at least now I know what to expect so it doesn’t annoy me as much as it used to.

load more comments (3 replies)
[–] _stranger_@lemmy.world 11 points 5 days ago
[–] Quazatron@lemmy.world 16 points 6 days ago (3 children)

Regarding difficulty: I've lived through the 80's, where difficulty was ramped up to make the game last longer, as you only had precious few kilobytes to fill with content. I've grown to hate difficult games.

It is your right as creator to go that way if you wish, but it is my right as player to hate your guts if I buy your game and it kills me over and over again in the first minutes.

load more comments (3 replies)
[–] Hadriscus@jlai.lu 13 points 6 days ago* (last edited 6 days ago)

yea, that's entirely valid. I love these games (Metroidvanias) because of the exploration and worldbuilding. The combat is a way to advance further into that world, but it's just a means to an end to me. Make it too tough, and you're preventing me from enjoying the parts I like.

I played a good 4 or 5 hours of Silksong so far and loving it. It's a little tough though, and I think it could use a nerf.

[–] ExtraMedicated@lemmy.world 12 points 6 days ago (1 children)

I haven't played this yet, so I don't know anything about what difficulty settings it may or may not have But in general, I see difficulty settings as an accessibility feature.

I liked the way that Ender Magnolia did it, where, at a save point, you could adjust several settings to customize the difficulty. I was able to temporarily make it slightly easier just for a few bosses that I lost my patience for.

load more comments (1 replies)
load more comments
view more: ‹ prev next ›