this post was submitted on 13 Feb 2024
406 points (94.5% liked)

Games

32669 readers
730 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Personally I would not call Immortals of Aveum an AAA game. ๐Ÿ˜…

And I mean, that's maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except "OMG LOOK AT OUR GRAPHICS!!!!". Which are also pretty unoptimized, so you end up with:

  • Only a tiny tiny fraction of players can even play it.
  • Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
  • The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
  • The magic is still just guns with replaced graphics. They didn't lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.

Can't really say I'm surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.

(page 3) 50 comments
sorted by: hot top controversial new old
[โ€“] Ilflish@lemm.ee 3 points 9 months ago (1 children)

I've been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don't need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

[โ€“] sunbytes@lemmy.world 1 points 9 months ago

I also don't want to be marketed at. If it's good I'll find out organically.

And I don't want to find out about it at/before release-time. Because then I'll want to buy it on release.

That's the time the game is most buggy and least optimised (maybe also unbalanced too).

Complaining it didn't sell well enough on release is some real crybaby stuff as well.

"It didn't go exactly the best way I wanted it to go ๐Ÿ˜ญ๐Ÿ˜ญ"

[โ€“] switches@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

a streamer i enjoy played it and it wasnโ€™t even fun to watch honestly

Even the name is so generic, It is no duprise that it flopped

load more comments
view more: โ€น prev next โ€บ