Big "no one understands my art" vibes coming off that dev. You made a mediocre game for an outrageous amount and released it in one of the heaviest gaming release years in recent memory. Sorry, this year a new IP with a 74% on metacritic doesn't cut it. They say EA dropped 40mil on the advertising for it, but this is litterally the first I've heard about it, and frankly I'm the target audience for this game. I bet this shit was shoved down the throats of Fortnight and Valorant players via tiktok.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
I had never heard of it either until this post.
This is the first time for me as well, and it sounds likely to be the last.
Same. Those 40mil probably went into someones pocket, not surprising noone is playing the game
Trying to act like it flopped because it's single player... What a joke.
I think BG3 showed conclusively that no one will ever play single player games no matter how great they are. /s
but that was like 6 whole months ago. the market is totally different now. /s
The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution.
Apparently, $40 million doesn't buy you much in today's market, because I've literally never heard of this game until now.
Probably spent it all on cable TV ads, where their audience ain't at.
Or just blow and hookers.
The issue is not the genre "single player (shooter)" itself, but that these big companies just churn out the same generic bullshit and then act surprised when no-one plays it.
AAA studios just don't have the balls anymore to take a risk and develop something unique. And this is their downfall.
Titanfall 2, Metro Exodus, Ghostwire Tokyo, Doom (to name a few) are all excellent first person shooters. All of them have something unique about them that makes them worthwhile.
Goes to show that making a good game is still more art than science.
Hell, make a broken or buggy game, if it has the special something it'll still likely become a classic.
Eg. Fallout New Vegas or Vampire: The Masquerade - Bloodlines.
Titanfall 2
Titanfall 2 had one of the most acclaimed single-player campaigns, with it being only a few hours long and mostly a showcase to get people on multiplayer, and it was still enough.
I would eat up a single player story driven fps no problem.
Doom (2016) and Wolfenstein TNO both proved that AAA single player story-driven fps can be hugely successful.
They just need to, yβknow, not be shit.
Doom eternal was amazing.
I never even heard of this, but I wouldn't buy it anyways because EA.
exactly. maybe you guys just made a shitty game and can't accept that.
I play a lot of games but Ive never heard of this game before this post
"Nobody bought our game we didn't market. Guess we'll stop making an entire genre of games."
I mean, it's my favorite genre, so if EA can stay the fuck away from it, that's not a bad outcome
They claim to have spent 40 million usd marketing it, I saw some people on twitch playing it when it first came out but it looked meh and was priced way too high so I didnβt watch much
I think EA makes games like this to reinforce THEIR notion that single player games are dead so they can use that as leverage to make more "games as a service". If they made things people actually wanted to play, they'd find that single player (yes even shooter) games are still just as popular as they ever were and poorly thought out, poorly executed, and poorly marketed games still suck.
Case in point. Baldurs gate 3.
Single player (with optional co op multiplayer) but massively successful.
Not to beat a dead horse. Its just the first example that came to mind.
A huge amount of very successful indie games are single-player and even other AAA games.
They talk about the genre being dead but they forget that most games dont charge you to play them anymore. They make money through in game purchases selling cosmetics and battle pasees.
These game genres could be described as dead by the same criteria if they cost actual money.
The what of what now?
Literally the first I've heard about it as well. Maybe should have tossed a bit of that money at the marketing department.
They did, 40million of the budget went to marketing
Oh. Oh dear.
What did they do with the two bags of chips after someone pocketed 39,999,990 dollars?
Peak player count was less than 800 players on steam... Flop is an understatement.
Those 100 workers EA laid off dont deserve to be thrown in the trash; why dont the execs take a nice paycut instead?
I think companies that make profits should not be allowed to lay off people. Youβre welcome.
Edit: without cause
Single player shooter's aren't bad or even unpopular right now. But I think people are beginning to realize that anything that has EA's name attached to it is trash and just avoid it on principal.
Jup, even new iterations of their older IP seem to be devolving instead of taking that which was fun and expanding on it.
Maybe they should use all these behaviour experts to investigate why people keep playing games instead of figuring out how to maximally predate on your customer base.
Ubi does the same. I found the last farcy so Uninteresting that I stopped playing somewhere mid game. And the first signals from their pirate game are also not encouraging, while I know many people that looked forward to it.
Orrrr it was a mid game with almost no marketing.
"a AAA single-player shooter in today's market was a truly awful idea"
https://store.steampowered.com/app/2009100/Immortals_of_Aveum/
1.1k reviews 75% positive
https://store.steampowered.com/app/379720/DOOM/ (2016)
125k reviews 95%
Git gud, EA, and make an actually competing product.
Is this a single player shooter? I thought it was multi player? And theres nothing wrong with single player shooters βin todays marketβ look at jedi fallen order great game and singlr player. But a shit game is a shit game single or multi.
It's worse than shit, it's mediocre.
At least people talk about shit games, which means some people buy a copy just because they're curious.
Mediocre stuff? No one's interested.
I'll go counter-current here and say that it was a fun game. IGN review sells it really well, and I had fun while playing it. I'd say the main problem of the game was releasing in a year already full of big-name releases, and a marketing campaign that was too quiet - I'm honestly surprised it cost $40 million, because I only heard of the game by pure chance.
Yeah I will say, it's painfully generic and I hate the MCU-style humor, but it's not a bad game per se. It's just in no way shape or form triple-A, except for looking rather snazzy.
The worst offense to me though is how there's no magic in the game. Just guns with weird graphics. They managed to not make the magic feel like, well, magic. That's the big flaw of it to me. Everything else is minor by comparison. Still, not a bad game, just not a good one either. At least for me.
I tried the demo, it has a lot of problems outside of it being a AAA single player shooter. The "magic" system is just reskinned guns, the story is nonsensical at times, and the movement is stiff and slow. It's like they never play tested the game and just said it was done one day. That's not even mentioning the almost ten minute walk around the city at the beginning doing nothing but following what I will assume is a non critical character to the plot.
"a AAA single-player shooter in today's market was a truly awful idea"
Fucking what? Why? What in the actual fuck?
I play a lot of single player shooters. One thing they all have in common is that I know they exist, which I'm thinking could potentially be part of the problem with this one. Based on reactions in this thread it seems like a lot of people are in the same position I'm in, where the first they hear of the game is when it's being pronounced a flop. I'm getting big The Producers vibes.
Someone stole $40 million of EA's money and didn't advertise another horrible cashgrab?
"I'm not even mad, I'm.. impressed!"
I'm very into shooters and this was a hard pass because it looked like a generic and boring Call of Duty re-skin and I'm not into that game.
Maybe the problem is not the current AAA or shooters landscape. Maybe it is more about the quality and the fun your games are.
Because EA games is weak. Itβs all retreads of ancient franchises or bloated games with no risks taken.
This is the first time I've ever even heard of it.
This game was the most AA shit I've ever seen. In the PS2 days it would have got a 7.5 average from most reviewers then it would have had a not-insignificant number of people pick it up.
They are delusional for thinking a UE5 asset flip is a AAA game.
And I mean, that's maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except "OMG LOOK AT OUR GRAPHICS!!!!".
This is exactly what AAA gaming is. Some guys in suits dictate projects to make money. There's no passion behind them. They can't do anything unique or interesting because it may not make money. They just make safe games, and they're generic and boring as hell.
Not at that price point, of course. Ultrakill has a sub 2 million USD budget, its one of the most critically praised games on Steam, and its not even finished yet. I can't look up Steamcharts at work but I have good reason to believe its more than made back its production budget.
Live service games are starting to turn into a very expensive scam and if you can't make a good single player game, you need to cut costs somewhere. AAA production budgets are just too huge and the product isn't good.