this post was submitted on 17 Aug 2025
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Computer RPGs

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[–] mrfriki@lemmy.world 6 points 1 week ago

I you knew it was that different then why the fuck called it Dragon Age? Just start a new franchise at that point.

[–] Nima@leminal.space 5 points 1 week ago

If they called it Dragon Age: Kirkwall, it may have helped it a bit more.

[–] Hugin@lemmy.world 5 points 1 week ago

It felt like an uninspired rush job because it was an uninspired rush job. Less locations constantly reused, less start options, less party choices, less everything.

[–] Noite_Etion@lemmy.world 5 points 1 week ago

Just like the rest of bioware he has no idea what made dao so good. It was not a lack of fan preparation that made the second game bad, it was just a rushed, lackluster and repetitive game that had nothing of the original games depth; and I felt fans made that fact extremely obvious.

Thank god I chose to pirate the most recent release, imagine paying money for that piece of shit.

[–] Omega_Jimes@lemmy.ca 3 points 1 week ago

I wasn't prepared for every dungeon to be the same map with different doors locked. If I wanted to play Heroquest, I'd play Heroquest.