this post was submitted on 07 Jul 2025
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A collection of some classic Lemmy memes for your enjoyment

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[–] kayohtie@pawb.social 12 points 6 days ago

One of the Bioware devs posted that something like 92% of players were heavily to entirely Paragon despite them putting a lot of effort into Renegade content. People want to care about others, even virtual folks. You get invested.

[–] Beebabe@lemmy.world 2 points 6 days ago

To this day I can’t make myself do a joja run, despite my dislike of the guy who owns the store in SDV.

[–] 5in1k@lemmy.zip -2 points 6 days ago

I do all sorts of evil shit in games. If you can kill it in the game I will. Dogs, cats, Klombo, fuck em.

[–] Zwiebel@feddit.org 107 points 1 week ago (3 children)

Fun fact: 96% of the population have at least normal levels of empathy

Doesn't really mean a whole bunch if the "normal levels" of empathy are inadequate to create a humane society.

[–] remon@ani.social 67 points 1 week ago* (last edited 1 week ago) (3 children)

The other 4% are playing EvE Online.

[–] aeronmelon@lemmy.world 49 points 1 week ago (3 children)

Conclusion: spreadsheets corrupt human empathy.

[–] AFallingAnvil@lemmy.ca 31 points 1 week ago* (last edited 1 week ago)

*Looks at capitalism*

...Checks out.

[–] dalekcaan@feddit.nl 6 points 1 week ago

When asked when the downfall of humanity began, alien anthropologists all come to the release of a single piece of media:

Lotus 123

[–] XM34@feddit.org 5 points 1 week ago* (last edited 1 week ago)

* Angry Guilliman noises incoming

You better watch your tone heretic!

[–] jonathan7luke@lemmy.zip 5 points 1 week ago (1 children)

Idk, I've played a lot of Eve Online, and I usually try to be kind to players that are new or friendly. Sims on the other hand...

[–] remon@ani.social 4 points 1 week ago (1 children)

Idk, I’ve played a lot of Eve Online, and I usually try to be kind to players that are new or friendly.

Sure, if they are in your "tribe", you need to train new talent .... everyone else is fair game, though.

[–] brygphilomena@lemmy.dbzer0.com 4 points 1 week ago (2 children)

I used to gate camp a lot. If anyone was new and wanted to join, I'd let them. If they were new and does in the gate camp I'd usually send them enough isk to replace what they lost and then some.

When I would scam/lofty people, we never killed the noobs. Do that and you won't have anyone to scam when they are rich enough for it to be worth it. And by then they have enough it's not as big of a blow to them.

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[–] Diplomjodler3@lemmy.world 37 points 1 week ago (1 children)

It's not like the ancient Greeks didn't have that figured out already.

[–] RizzRustbolt@lemmy.world 3 points 1 week ago

Have you seen their thoughts on chickens?

[–] sirico@feddit.uk 34 points 1 week ago (6 children)

Dev's usually can't help but incentivise good behaviour. Unless it's Fable, Overlord, KOTOR, Torment? Any others that actually let you play the bad guy?

[–] OrganicMustard@lemmy.world 35 points 1 week ago* (last edited 1 week ago) (2 children)

Most western rpgs let you be the bad guy (Fallout, Elder Scrolls, Baldur's Gate, etc.). But then most npcs will try to kill you on sight.

Also Undertale.

[–] nialv7@lemmy.world 25 points 1 week ago (3 children)

Games often present moral choices that are too binary. e.g. kill everyone or save everyone. In that case being evil would naturally be a lot harder because most characters would try to stop you.

Would be more interesting if the moral question is more ambiguous, or maybe have some moral dilemmas. Like you thought you made a difficult decision but the right one, (perhaps even with many in game characters telling you that you are right), only to find out ultimately you were the bad guy after all.

[–] Wolf@lemmy.today 1 points 6 days ago* (last edited 6 days ago)

Irl the evil choice is usually more, exploit the workers, commit wage theft, be a cop.

[–] warbond@lemmy.world 8 points 1 week ago (1 children)

I've been playing through Cyberpunk 2077 again and they're all bad choices.

The final level of Last of Us had me hesitating, too, because the "right" choice felt wrong. Not that you really get to decide, but it was a cool gameplay moment for me.

[–] jj4211@lemmy.world 10 points 1 week ago

For cyberpunk 2077 I figured out the good ending. Just never take that job. You can't leave that one part of the city or see credits roll, but hey.

[–] OrganicMustard@lemmy.world 7 points 1 week ago

In most of them there are many decisions that are not black and white. There are many factions you can join or antagonize, and usually you have to decide to help one or another as they are confronted.

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[–] sykaster@feddit.nl 19 points 1 week ago

Baldur's Gate 3 also let's you take the bad side really well

[–] solsangraal@lemmy.zip 14 points 1 week ago (1 children)

to me, all you need as a counterpoint to the whole post is GTA-- it does disallow the player doing some terrible things, but not many. and it's enjoyed by millions.

that said, i've played every GTA since OG part 1 and have yet to turn into a murderous car jacking bank robbing mean person

[–] PugJesus@lemmy.world 22 points 1 week ago

Funny enough, GTA4 was the one I played the most, in part because Niko felt less like a legitimately bad person and more like just a very damaged man. I went out of my way to avoid headshots because I knew I could shoot limbs and the enemies would go down, while Niko would acknowledge it, saying things like "I don't want to shoot you again, stay down!"

[–] gesshoku@lemmy.zip 13 points 1 week ago (1 children)

Black and white [ https://en.m.wikipedia.org/wiki/Black_%26_White_(video_game) ].

Though being very evil was much harder than being good, if I remember correctly.

[–] Soggy@lemmy.world 4 points 1 week ago

Evil god, good monster. Convert villages with displays of power while your loveable idiot puts out fires and gathers food. Slam dozens of worshippers into the pit to fuel your miracles. Having an evil beast is way more chaotic and you spend a lot of time cleaning up.

[–] Cornelius_Wangenheim@lemmy.world 13 points 1 week ago (1 children)

It's one of the reasons Tyranny is such a good game. You start out as a bad guy in an evil system. You can try to do good, but you never really succeed because you're trapped in an evil system.

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[–] SandmanXC@lemmy.world 11 points 1 week ago

This is not the case for RimWorld, where running a slave labor powered human organ farm sounds like the "easy" way.

Yet here I am only imprisoning raiders who wronged me and even then trying to reform them so they can be part of the gang.

[–] Spacehooks@reddthat.com 30 points 1 week ago (6 children)

Least in games the good you do is rewarded. In real life the phrases " no good dead goes unpunished" applies more often then it should.

[–] SkyezOpen@lemmy.world 4 points 6 days ago

Fable. The only way to get the best bow in the game is to sacrifice a lot of innocent people.

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[–] Kolanaki@pawb.social 21 points 1 week ago (2 children)

Because it's my first run. First run is always the PARAGON OF MORALITY™ run.

I'm only an evil dick who doesn't care about the consequences when I am fully prepared to handle the consequences. And also know where the biggest weapons are.

[–] match@pawb.social 6 points 1 week ago

Undertale leans super hard into this

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[–] belastend@lemmy.dbzer0.com 18 points 1 week ago

"Morality only derives from God" vs "Morals can be derived from thoughts" type of beat

[–] Seigest@lemmy.ca 17 points 1 week ago (3 children)

Every time I mention I like Undertale and get "Did YoU bEat Sans?"

No, because I'm not a genocidal monster and I never will be. I did the pacifist route. Game over, nothing else to see here.

[–] WorldsDumbestMan@lemmy.today 6 points 1 week ago

To be fair, if he would just spar with people, genocide runs would be cut down by 40%

[–] driving_crooner@lemmy.eco.br 3 points 1 week ago

I tried the genocidal run and can't even pass the fish lady lmao.

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[–] GoodTransKitty@lemmy.zip 8 points 1 week ago (1 children)

I think it’s funny when you do something bad to video game characters.

[–] RealFknNito@lemmy.world 8 points 6 days ago (1 children)

I think it's good to be able to empathize with fiction, to naturally resist the choice that hurts people or things, even if it's fake.

But yes yeeting a fictional child over a building can still be hilarious to watch.

[–] isar@lemmy.ml 2 points 6 days ago

Especially considering we’re entering an era where NPCs / robots are getting more and more human-like. Smh it feels more twisted to mistreat an android or AI-NPC than some vacuum or stickman NPC.

[–] Kn1ghtDigital@lemmy.zip 6 points 1 week ago (1 children)

That's it, philosophy over; turn out the lights and let's go home, everyone

[–] cdf12345@lemmy.zip 6 points 1 week ago (1 children)

Which way out of this cave, Plato?

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[–] Rolder@reddthat.com 4 points 1 week ago (4 children)

Me playing Rogue Trader trying to be all holy and emperor loving but holy fuck a lot of those dialogue choices are mean

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[–] edgemaster72@lemmy.world 3 points 1 week ago (1 children)

What if feeling bad is one of the consequences that no longer exists?

[–] Spacehooks@reddthat.com 7 points 1 week ago

Then that person lacks empathy

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